Invisiclues
Spellbreaker
How to use this booklet
If you are stuck at some point in Spellbreaker, find the question that most pertains to your problem. Uncap the marker and run it once over the first hint. The writing will appear within a second or two. If you are still stumped, go on to the next hint. (Remember to recap the marker when you are done to prevent it from drying out. And by the way, these books are not immortal. InvisiClues you've developed will start to fade after six months.)
(Editor's Note: In other words, click or tap on any invisible clue to magically reveal that clue.)
For example:
How can I get into the secret conference room?
- Perhaps you don't need to get in at all.
- Some magic spells work over a distance.
- If you use GILCH (astral travel) on yourself, you can pass through the walls taking only your mind, and listen to the meeting within.
Your marker contains more than enough fluid to develop the entire booklet. However, if your marker gets lost or dried out, you can order a replacement marker for a nominal fee.
Once you have finished Spellbreaker, try the things in the "For Your Amusement" section. Don't look at them before you've finished, though -- they may reveal answers to certain problems.
Table of Contents
- The Council Chamber
- The Packed Earth Room
- The Temple
- The Soft Room
- The Water Room
- The Air Room
- The Dungeon
- The Light Room
- The String Room
- The Changing Room
- The Good Room
- The Plain
- The Dark Room
- The Volcano
- The Vault
- The Sand Room
- The Magic Room
- Stuff and Things
- Cube Details
- Magic Details
- Details of Cubes' Effects on Spells
- Spells and Their Locations
- How the Points Are Scored
- For Your Amusement
Spellbreaker Maps
(Click a thumbnail to expand)