The Dimwit Flathead Memorial Library
Zork: A Computerized Fantasy Simulation Game Tech
Is magic real? Do swords glow if the enemy is nearby? In the demonic world of Zork, a simulated universe entices the player into a new form of problem solving. . . .
How to Fit a Large Program Into a Small Machine Tech
As a rule, "sophisticated" programming is pretty boring -- optimizing the unnecessary to speed up the uninteresting. Here, however, is an incredibly sophisticated package intended for fun and games. The more you know about software, the more astounded you will become as you read this. . . .
Zork and the Future of Computerized Fantasy Simulations Tech
CFS (computerized fantasy simulation) games are a new art form: the computerized storybook. Instead of reading the story, you play it. The author presents the story, but only as you squeeze it out of him by wit and brute force. It's lip to you to figure out what's going on, and the satisfaction of doing so depends on how well thought out the story is. To be fun to play, the story must be more or less consistent and complete. To a large extent, this means that the program that embodies the story must simulate the universe well. . . .
Zork, The Great Underground Empire Review
Adventure has evolved many times during its short history. From Crowther's and Wood's creation to the genius of Scott Adams to the wild antics of Greg Hassett, the journey has been exciting and entertaining for the fans of inventive computer puzzles. No single advance in the science of Adventure has been as bold and exciting as the introduction of Personal Software Inc's Zork, The Great Underground Empire. . . .
Zork Review
Widely heralded as the adventure to beat the original Adventure, first published by Microsoft, Zork gives living up to its reputation a good stab. . . .
Zork Review Low-Q
ZORK is an excellent adventure game. It has several nice features -- it allows more than two words in a command, it allows multiple commands on one input line, and continually shows both score and turns used. Although it does access the disk, it is quick -- no waiting five minutes for moves. . . .
Realism Comes to Adventure Games Review
An overdose of pills, a nosey housekeeper, a wayward son, and a failing business are but a few of the elements to be considered in the investigation of the death of Mr. Marshall Robner. . . .
Exploring Zork's Origins Letter
While praising so highly the efforts to fight software piracy undertaken by the vendors of "Zork, The Great Underground Empire," Bob Liddil in his review (February 1981 BYTE, page 262) perhaps forgot to mention that the release of Zork seems to be an act of software piracy itself. From the description given, I infer that Zork is just an implementation of the well-known PDP-11 game Dungeon, distributed by Digital Equipment Corp.'s user group, DECUS. . . .
Zork II Review
Sequels in microcomputing entertainment have, for the most part, escaped the fate of their counterparts in film and literature. Perhaps the relevant question about Zork II, however, is not how it managed to equal and possibly even surpass its predecessor, but how either Zork or Zork II managed to stand alone. . . .
The most famous scientist in the whole wide world was being interviewed just before going into retirement. . . .
Deadline: An Interlogic Mystery News
Arthur Conan Doyle loved logic, delighted in deduction, and created a character who took these pleasures of the mind to the ultimate, all in the service of good. The means was the solving of mysterious crimes; the medium was the short story; the result was a new genre of fiction that would sell more words than any other save the bible: the mystery. The immortal vehicle for Doyle's expression was Sherlock Holmes. . . .
Zork II Review
Once again the master adventurers at Infocom have thrust us into the titillating, terrifying, and sometimes intimidating world of Zork. Zork II takes up where Zork I left off (although you need not have played Zork I to play Zork II), starting you out deep in the land of Zork. Here you'll meet the Wizard of Frobozz, a formidable foe who'll appear randomly to thwart your efforts at solving the many riddles in the game. . . .
Mike Berlyn: Programming His Way to a Pulitzer Feature
A published science fiction writer, Michael Berlyn felt in love with his word processor. It happened to reside on an Apple, so Mike dropped books for adventures. . . .
First Computer Mystery Announced News
Imagine: instead of passively reading your favorite detective stories, having full control over the investigation, Infocom, creator of the unexcelled Zork adventures, has made another major advance in the development of the electronic novel: . . .
Deadline Review Low-Q
Deadline is a classic adventure program by INFOCOM, the people currently publishing Zork and Zork II. Happily, it uses the same type of command parser as the Zorks, and it's specialized vocabulary gives you the feeling of really being there. It is frustrating, involved, and realistic. . . .
Deadline Review
A millionaire philanthropist has been found dead of an apparent drug overdose in his library. You, the chief of detectives, have received a letter from the attorney of the deceased requesting that you be present at the reading of the will and have a look around while you're there. There is also the matter of the possible existence of a new will, made by the dear departed immediately prior to his depeirture, but subsequently, shall we say . . . misplaced. . . .
Zork Invades PC News
Zork, one of the famed games for personal computers, is now available to PC users. This intricate prose adventure, which takes place in "The Great Underground Empire." is offered by Infocom of Cambridge, Massachusetts, hometown of MIT, where it reputedly was developed (in the artificial intelligence lab). . . .
The Case of the Micro Mystery Feature
It's three a.m. in the city; decent folks are home in bed. The wind is still blowing in from the desert, hot and dry and steady, fraying nerves to a razor's edge; fingers twitch and eyes glance furtively at shadows or jerk toward the sound of a match being struck and catch the sight of a cigarette end glowing in a doorway. . . .
Zork III Review
A Softalk reviewer recently reported the ringing of the death knell for the text adventure. This review is out to prove that he was hearing things, and Zork III is the ideal example for making the point. Zork III, along with its Zorkian predecessors and the recent mystery hit Deadline, is very much alive and totally text. . . .
The Dectective Had So Much to Learn Review
In this short span of time the graphics of computer games have progressed from the crude "paddles" and light ball of the early Pong to the at least childlike complexity of Pac-Man and Space Invaders. At the same time, new verbal-only games have been developed for personal computers. Here, pictures don't count. . . .
First Sophisticated Computer Mystery Game Steeped in Treachery and Suspense News
"A dead man, a locked door and a killer who may strike again..." are the dilemmas a computer game buff faces as the detective/player in the first sophisticated murder mystery of the computer age. . . .
Infocom announces two new games: Starcross and long-awaited Zork III News
A year in the making, Zork III: The Dungeon Master is the climax of the first Zork trilogy. If you enjoyed Zork I and Zork II, you'll love Zork III — it's the most mindboggling of them all. . . .
Deadline News
Deadline is a murder mystery game created by Infocom, developer of the game Zork. Deadline casts you in the role of a detective challenged to solve a murder within a 12-hour deadline. . . .
Infocom: Adventures in Excellence Feature
Nestled in a cozy office complex in Cambridge, Massachusetts, due west of Harvard and the Massachusetts Institute of Technology, is the new corporate headquarters of the legendary Underground Empire, Infocom. Perhaps embassy is a more accurate description of the facility, as there is certainly the feeling of stepping onto foreign, even alien, soil. Impressions of Infocom's several stories overlay and intertwine with the threads being woven on the loom of reality. Approaching the entrance, we recall the promise of a special surprise at the end of our visit, and that, in true Deadline tradition, if we keep our eyes open, we might discern clues as to what that surprise is. Come along and see if you can anticipate the secret with us. . . .
Cave Games Tech
Some of us at PCommuniques really enjoy cave games and other underground adventures. We were delighted when Zork I and II became available for the PC, but a reader notified us of a bug in Zork I and the simple fix for that problem. . . .
Starcross Review
You are humanity's newest brand of pioneer, the space prospector. Unlike your counterpart in the Old West, you are equipped with highly sophisticated instruments to help you find that one big strike that will make you rich for life—not gold, but a black hole. Until then, you put up with what little you have: your one-person ship, which needs repairs badly, and a terribly irritable computer that is your only distraction from the long hours and the vast loneliness of space. . . .
Starcross Review
If it takes a minimum of two instances to form a proposition, then Starcross, adventurous Infocom's first foray into science fiction and second departure from the dungeons of Zork, enables the proposition that this young company is one of remarkable versatility and apparently unerring ability to implement fresh and fitting approaches to multifarious subjects. Deadline, the you-solve-it mystery, was, of course, instance one. . . .
Deadline Review
The eternal dilemma of the reviewer of mysteries is how to discuss the plot without revealing the ending. But that's not a problem with Deadline, a fascinating new program from Infocom, the creators of the Zork family of adventure games. . . .
Solve the Crime and Beat the Deadline! Review
You take a deep breath as you gaze upon the Robner mansion, so peaceful in the morning light. Yet appearances can be deceiving. This is anything but a peaceful home. . . .
Zork I Review Low-Q
Zork is a clever, complex program recommended for teenagers or adults, though some children may outperform older Zork I players. . . .
Deadline Review
The dead man in Deadline is the millionaire philanthropist Marshall Robner, killed by an overdose of ebullion, a powerful antidepressant. Suicide is suspected, but there are some unanswered questions. It is the Inspector’s job to conduct an investigation and to determine whether Robner’s death was an accident, a suicide, or the result of a heinous murder. . . .
Zork II, The Wizard of Frobozz Review Low-Q
Adventure games are the pinnacle of tex-tonly computer games. Zork is a microcomputer version of the original minicomputer game Adventure. Zork II is a new offering from Infocom. and it is truly a puzzler. . . .
An adventure game is only as good as its parser. That's the part of the program through which the player communicates with the game's environment. The importance of the parser to the value of the game cannot be understated — although why it's so crucial isn't obvious. It would be easier, perhaps, to say that an adventure can only be as sophisticated as its parser, but that's not enough. An adventure is only as fun as its parser allows it to be; if the parser gets in the way of the player's creative expression, even the best plotted game can become slow, tedious, and frustrating. . . .
Deadline Review
As this unusual computer game opens, you are standing on the grounds of a large estate. The owner, a wealthy industrialist named Robner, has died under suspicious circumstances, and you, the detective, must investigate. . . .
Zork! An Overview Feature
The Zork trilogy is a series of three enjoyable, exciting-to-experience, text-oriented adventures. Unfortunately, describing an adventure, without revealing clues, is like trying to describe a treasure chest without saying exactly what's in it. You'll just have to believe me, Zork is filled with many valuable jewels, and forgive me if I inadvertently slip you a clue to solving one of its many, many mysteries. . . .
Suspended Review
Wouldn't it be wonderful, adventurers might muse, if Infocom and Mike Berlyn could get together? It would, and they did, and it is. The first product of Mike Berlyn at Infocom, working with Infocom's specially developed tools and methods and the input of the company's designers, Marc Blank and Dave Lebling, is exactly what you might expect in your wildest dreams: a highly intelligent, intricately plotted, totally playable, challenging and satisfying adventure, and, of course, a breakthrough. . . .
Infocom Announces New Science-Fiction Masterpiece: Suspended News
Background — for hundreds of years the people of the planet have lived happy, carefree lives. Within the planet, a single human lies in suspended animation. His brain controls the vast computer which in turn controls the planetary transit systems, hydroponics, and weather. Unfortunately, insanity strikes this sleeping mind and thousands die in the ensuing chaos on the planetary surface. . . .
Infocom and Michael Berlyn: the perfect match News
With Michael Berlyn's writing skills and Infocom's technology, how can you lose? . . .
Suspended Joins Interlogic Line News
Infocom has announced Suspended, the sixth game in the Interlogic product line. Suspended joins such adventure games as Deadline, Starcross, and the Zork trilogy. Interlogic games are highly interactive and feature a programming language that permits complete sentence communication between player and computer. The games run on virtually any computer, including DEC Rainbow, TI Professional Computers, Osborne 1, NEC APC. and 8-inch CP/M-based systems. . . .
Participatory Novels Feature
I am currently involved in the Robner case. Spread before me are pills found near the body, a photograph of the chalked outline of the cadaver, the lawyer's letter about the will. But unlike my distinguished investigative predecessors, I forswear a violin, hot chocolate and the temptation to ring for my butler. I turn instead to the screen of my home computer. . . .
Suspended Review
Probably the newest and neatest wrinkle in adventuring is the ability to separately control multiple characters simultaneously. Not content to accomplish this logistically difficult trick with two or three characters, Michael Berlyn gives the player six different robots to control in Suspended. Each robot can be sent scurrying around the adventure, performing different tasks at the same time. There are occasions that require the combined talents of several of the robots working together to solve a particular problem. . . .
The Witness Review
Everything about The Witness reflects the style of the pulp detective magazines of the late thirties and early forties — history, rather than science fiction, from our perspective. And all the era-relevant details of the game and the package have been carefully researched for accuracy. . . .
In Search of the Exotic: New Directions in Adventure Games Feature
Adventure, Microsoft's version of the original granddaddy of the adventure game genre (and the first game of any kind offered for the IBM PC when it was introduced nearly 2 years ago), put me in a state of high dudgeon. Who the hell cared about finding a stupid magic rod and waving it to make a bridge magically appear across the crystal fissure? . . .
Suspended: Review Review
In a cryogenic state, deep within the bowels of the planet Contra, your sleeping mind monitors the filtering computers that maintain a balance of the planet's food, transportation, and weather systems. Contra's population depends on these systems. Your conscious mind is the failsafe system. You are to be awakened only if there is an emergency. There is, of course, an emergency. . . .
Suspended Review
In this world where even the best computer games come and go in the space of a single month, the prose adventures of Infocom stand apart. Their unadorned text boasts only two colors (foreground and background); there are no illustrations, no sound effects to jazz up the action. Yet the Interlogic series is comfortably lodged in the top-25 list of every major software distributor. . . .
Planetfall Review
Planetfall departs somewhat from Infocom's previous science-fiction fare. The heroes of Starcross and Suspended were an asteroid miner exploring the solar system in a one-man spacecraft and a man awakened from cryogenic suspension to save a planet from its own malfunctioning control systems. The character whose part you play in Planetfall is more of a comic antihero; the setting you find yourself in at the outset is reminiscent of Douglas Adams's Hitchhiker's Guide to the Galaxy. A life that otherwise might be viewed as glorious and exciting — that of an officer in the Stellar Patrol — is treated satirically, shown for what it really is (or could be): pure drudgery. . . .
They're writing as fast as they can: Witness News
Infocom's long-awaited second mystery game is finally announced, and it was worth waiting for. The advance word is that it tops the highly acclaimed and tremendously popular Deadline. . . .
Here's a Real Game Doctor, Mark Blank! Feature Low-Q
There seem to be just about as many ways to become a creator of games as there are people inventing the videogames, computer simulations, coin-ops and stand-alone devices we all love so dearly. Many of the biggest names started out in other fields of endeavor, only to end up making a handsome living out of what started as a hobbyist's interest in electronic gaming. . . .
Planetfall Review
If you pet Floyd, he snuggles up to you; if you leave him, he runs to catch up, shouting, "Hey, wait for Floyd!" He loves to play, but he'll give his life for you. Incidentally, he's a robot. . . .
Starcross Review
The first in the INTERLOGIC, text-only, adventure-game series from Infocom, Starcross is one of the most engrossing and engaging adventures I have experienced in a long time. This game was released just after the popular ZORK trilogy and it has been a favorite of mine for a while now. As a prose adventure, it is one of the great science fiction "interactive novels." . . .
Suspended Review
From Infocom, creators of Zork I, II and III, Deadline, and Starcross, comes one of the most exciting games I have seen for the Apple. Suspended, written by science fiction author Michael Berlyn, is set far in the future on a planet run by computers. Apparently, the rulers of this planet don't trust their machines, because a lottery has selected you to be the guardian of the entire system. . . .
Enchanter Review
Where is Zork? Alive and well in magic school. The result? Enchanter, the beginning of a trilogy sequel to the Zorks. . . .
The rising level of sophistication in the adventure game — that most sophisticated of entertainments ever to pass through a central processing unit — has fain threatened to take it out of the computer junkies' realm of private delight and toss it into the center ring of popular culture, along with hooks, plays, and movies. Can it absorb the culture shock and continue to develop and transcend standards that are already high, or will it be homogenized, simplified, and forced to satisfy the lowest common social denominator? What's on teevee tonight? . . .
Marc Blank: The Programmer Behind Zork Feature
Don't call Infocom a "software publisher." Or its creative staff "game programmers." This month's "Inside View" looks at the rather unusual evolution of a staff of game designers and the unique products they are creating. . . .
Zork III: As told by Scorpia Walkthrough Spoilers
Welcome back! A chair is waiting for you by the fire, and Fred is pouring out a tall one (Spelunker Beer; only the best for my customers!) Now, settle in, and I'll tell you a little about ZORK III. . . .
Zork III Review
Zork III, the sequel to Zork I and Zork II, starts at the bottom of an endless staircase: "As in a dream, you see yourself tumbling down a great, dark stairway. All about you are shadowy images of struggles against fierce opponents and diabolical traps. These give way to another round of images -- imposing stone figures, a cool, clear lake, and an old, but oddly youthful man." . . .
Meet the Men Behind Infocom's Mask Feature
Andrew Briggs survives dwarves, wizards, and other perils to bring you the story behind US firm Infocom . . .
Infidel Review
Fiction writers enjoy developing all kinds of characters, not just heroes. Kids, when they're playing make-believe, enjoy pretending to be all kinds of people, not just heroes. So why shouldn't computer game players enjoy playing roles that aren't heroes? . . .
A Zork Fan Turns Pro News
ave you played Zork, Starcross, Witness, or another of Infocom’s adventure games, and reached a point where you couldn't figure out your next move? For the last 2 years help has been available from the Zork Users Group, which created booklets of "InvisiClues" printed in invisible ink so players could ration out secrets one at a time. . . .
Infidel Review
"Psst, Effendi! Over here. Want to buy a watch? It belonged to Cleopatra. See, it is a wrist sundial. No? Perhaps a flying carpet with low mileage, or a rare one-hump albino camel? You are here on an expedition, maybe? You seek a hidden pyramid? Well, Effendi, you have found the right person! I, Abdul, am directly descended from the ancient Pharaohs of Egypt. I have in my possession a genuine priceless map to the tomb of one of my ancestors, Tutankhamen. Oh, they found that one, did they? Well, then, how about ... wait, Effendi, don't leave! . . .
Enchanter Review
You stand at a fork in the road, holding nothing but your spell book. Your mind is dazed from the immensity of recent events: from nowhere, you, a lowly novice enchanter, were summoned into the presence of the august Circle of Enchanters, and charged with an almost impossible task: to enter the domain of the powerful warlock Krill, and destroy him. As the dawn sun rises over the land, you draw a deep breath, choose your path, and trudge off along a dusty road. . . .
Zork II: As Told by Scorpia Walkthrough Spoilers
Back for more, I see! Well, step right in, plenty of room tonight; everyone's out doing their holiday shopping. Take a seat by the fire while Fred pours out your usual, and we'll get started on Zork II. Once again, it's off to the Great Underground Empire! This time, however, it won't be quite so easy. For one thing, there's much more territory to cover, and for another, there's the Wizard of Frobozz. . . .
Infocom Does It Again... And Again Review
With each new release, each new venture into a genre they have made famous, the people at Infocom, authors of Zork and, Deadline, seem to reaffirm a commitment to a level of quality and innovation that has guaranteed them not only a fiercely loyal following, but also an undisputed position at the forefront of the computer adventure market. . . .
Planetfall Review
PLANETFALL (NA / ⭐⭐⭐⭐⭐) from INFOCOM, is a humorous text adventure which begins aboard the Stellar Patrol Starship Feinstein. You joined the Patrol to find adventure, and you've found it -- your duties consist of scrubbing floors and getting demoted. Things get better though as your ship is destroyed and you escape just in time to crash land on a deserted planet. Actually, the planet does have one inhabitant of a sort -- Floyd, an enthusiastic but not-too-bright robot that you find in an empty laboratory building. With Floyd's help, you must set about unravelling the mysteries concerning the planet. . . .
Enchanter Review
ENCHANTER (NA / ⭐⭐⭐⭐⭐) is a magical text adventure set in a desolate land dominated by the evil warlock Krill. You have been chosen to confront Krill because you are the least experience enchanter the circle could find and, therefore, the least likely to attract his attention. You must journey to Krill's castle along and discover his secrets. . . .
Infidel Review
INFIDEL (NA / ⭐⭐⭐⭐⭐) is an archeological text adventure set in and below the Egyptian desert. You are an unscrupulous and ambitious explorer searching for the lost tomb of an acient queen hidden beneath the scorching sands of the desert. Your only guide in a sixty-five year old map markign the approximate location of the entrance to the tomb. . . .
Zork I, II, and III Review
The Zork trilogy, which chronicles happenings in a vast realm known as the Underground Empire, is the most famous of the all-text adventure games. Fantastic creatures, magic spells, and diabolical traps abound at every turn, and each room or area is described in long paragraphs of rich detail, helping the player visualize the setting. . . .
Suspended Review
You are in cryogenic suspension on the planet Contra. Suddenly a tremor awakens you, and you must solve a complex matrix of life- and planet-threatening crises using the six robots of Contra's underground compound. The game is an all-text adventure, but comes with a map of the compound as well as pieces you can move around to keep track of each robot's position as the game progresses. . . .
Deadline Review
Deadline players become involved —- even obsessed. When they meet, their conversation might begin like this: "Did you find the pieces of the teacup?" "No, but I caught the gardener with the ladder." . . .
The Witness Review
Monica could have shot her father, Freeman Linder. She had every reason to —- her mother had said in her suicide note that she just couldn't take Freeman anymore. Coincidentally, Monica is now the heiress to his fortune, and besides, she left the house only a few minutes before the gunshots shattered the window and Linder died. . . .
Infocom Plans New Fantasy Series News
ENCHANTER, the first in a new series of fantasy games from Infocom, takes players into a magical world of perilous predicaments. . . .
Computers: Putting Fiction on a Floppy Feature
Mrs. Robner says she loved her murdered husband, but you know she is lying. The proof is in the love note you just intercepted. Ask her about the man who wrote it, and she says she never heard of him. Confront her with his letter, and she changes her tune: "You have certainly stooped to a new low, Inspector, opening other people’s mail!" Then she spills her story. . . .
Software Wizards: Joel Berez Business
The story of Infocom could be told as a piece of Infocom fiction: Once upon a time there was a strange galaxy called MIT. In the galaxy was a nebula called the Computer Science Lab, and in the nebula was a world-system known as the Programming and Technology Division. It was a long time ago, around the year 6 PCE (personal computer era). The inhabitants of this world-system had learned to travel through neuronic space on a mighty ship named the Mainframe. One day the Mainframe carried them to a place where they had never been before. It was called Adventure. It was a game. . . .
Interactive Fiction and the Future of the Novel Tech
If you’ve ever wondered what it would be like to be an adventurer — not just someone you read about, but someone you can truly become — there are worlds waiting to unfold their mysteries. Fictional worlds, where you are no longer limited to reading about characters. Worlds of words, where you participate far beyond turning a page to see what happens next. . . .
How a Computer Responds to Your Words Tech
One of the strongest experiences of a good adventure game or interactive fiction is the feeling you get when the computer answers your words. You could swear you're not just typing commands at your keyboard — that in fact you're talking to someone inside your computer. . . .
As anyone who's played one knows, personal computer adventure games draw on a rich heritage of fantasy out of myths and legends, as well as from fantasy, adventure, and science-fiction literature and films. Years ago, recognizing the appeal of the interactive format of adventure games, book publishers began to offer novels for young readers in the interactive format. Most notable among these has been a series of "Choose Your Own Adventure" novels from Bantam Books. In these books, the reader can decide on the development of the story by choosing from a number of offered scenarios. The reader is then directed to a particular chapter — which chapter depends on which action was taken. In this way, the reader "assembles" the story. . . .
The Logical and the Dead Opinion
The text adventure game is growing up. It has resisted the appearance of hi-res graphics and sound-effect gaming and has moved instead in the direction of legitimate computer fiction, offering true plots, coherent story lines, and a parser that understands complete sentences. Yet the heart of every adventure is still its puzzle structure — the challenge and the reward of slugging it out with a program designed at once to frustrate and enthrall. . . .
Sorcerer Has the Magic Touch News
Sorcerer, the second in the Enchanter series of adventures in the mystic arts, is now available. The game was written by Steve Meretzky, whose hilarious science fiction game, Planetfall, was named by InfoWorld as the Best Adventure Game of 1983. In Sorcerer, you are a member of the prestigious Circle of Enchanters, a position that you achieved in recognition of your success in defeating the Warlock Krill in Enchanter. . . .
Call the Exterminator Feature Spoilers
Despite our best honing efforts, some pretty funny bugs have made it out into the marketplace. Here's a run-down of some of the most embarrassing and hilarious bugs on record. Note of caution: If you haven't finished a particular game, we'd advise against reading the associated paragraph. . . .
A Zork By Any Other Name Feature
Have you arrested the murderer in our mystery thriller "Was It Murder?" Or found the alien artifact in "Celestus"? Or maybe met a somewhat childish robot in "Lost Planet"? No, those aren't the names of our newest games —- in fact, they're rejected names for some existing ones (can you guess which?). As a player, you've probably taken the names of our games for granted. We didn't. And if you think that writing the games is tough, you should have been there when we named them. . . .
Inside Look at Game Development Humor
Here at Infocom, we try to get as many people as possible involved in the game development process in order to create a smorgasbord of ideas. Our theory is that "too few cooks create a noisome stew." In fact, we frequently even invite characters from the games to our development sessions. Here's a transcript made from a recording of one such session: . . .
New Zork Times Puzzle Humor
PRIZE: A copy of Sorcerer. Please enclose your name, address, telephone number, and the system you'd want Sorcerer to run on. Return to Infocom, NZT Puzzle, 55 Wheeler St., Cambridge, MA 02138. . . .
Infocom Sweeps Text Adventure Category Feature
We gave a lot of thought to awarding medals in the category of text adventure. A viable category, with respectable entries and respectable adherents. It seemed a natural thing to do, except for one interesting fact —- all three medals would without question end up going to one company. . . .
Suspended For Commodore 64 Review
In the world of text adventure games, Infocom has long been one of the leaders. In 1979, its programmers started writing their own language which enabled the adventure game player to communicate with the program using complex sentences instead of the usual one- or two-word commands. Ever since 1980, when Infocom marketed its first commercial success (Zork I), Infocom's games have almost always been on the various software best-seller lists. . . .
Zork I: As Told by Scorpia Walkthrough Spoilers
Well, the holidays are over, and the long, cold nights of winter are here. But don't let that get you down! Just settle in close to the fireplace, mug in hand, and we'll get started with that classic adventure, Zork I. . . .
Enchanter Review
This text adventure was written by Marc Blank and Dave Lebling, authors of the classic Zork Trilogy (reviewed in December 1983 Games). While many players will think of Enchanter as Zork IV, it is actually the beginning of a new trilogy. Unlike Zork, where the player is a mere adventurer, this game grants you fledgling magic powers to help you find and destroy an evil warlock. . . .
Infocom releases detective mystery News
INFOCOM have released a new game called Witness, based on a detective mystery. . . .
The Challenge of Zork Feature
Time is rarely kind to computer games. Advances in hardware, software and programming science come so quickly that older games often pale in comparison with titles boasting the latest in graphics and sound. The current hit titles have a way of pushing last year's favorites into the background. . . .
Enchanter Review
At Creative Computing we don't look down our noses at "twitch-style" arcade games. We love them, and we play them regularly. A good hand-eye arcade game can provide hours of excitement and have an addictive power that keeps you coming back time after time. . . .
Odd Packaging, Pro & Con Marketing
As rackjobbers, mass merchants and record stores move into computer software marketing, companies with non-traditional package size and shapes have come under attack. For example, Bob Leff of Softsel sighed with relief when Scholastic switched to traditional sized boxes, while two major Midwestern rackjobbers argued that "Oil Barrons," from Epyx, would have sold more dramatically if packaged in reasonably sized boxes, which could fit on their racks. . . .
Infocom's "outrageous" packaging style and Electronic Arts' album-format packages took center stage at Billboard's awards ceremony. Both companies were honored for their packaging strategies. . . .
The Witness Review
I can understand Marlowe's lament now that I've played The Witness, the second prose murder-mystery game from Infocom. I logged a considerable number of hours trying to crack this programmed puzzler, but the case remains unsolved, wide open, no good leads, no evidence that sticks. This is one mystery-game review you can read without worrying about the solution being revealed. . . .
Infidel Review
A six-page, handwritten diary and an unfinished four-page letter on stationery from the Hotel Americain in El Menhir, Egypt, set the stage for Infidel, a modern day archaeological adventure. These preliminary materials explain the predicament that you will soon Find yourself in. . . .
Do You Believe in Magic? Review
Sorcerer is the second part of Infocom's magical trilogy (no, not Zork V!). Much like the first program of the series, Enchanter. Sorcerer requires the player to become conversant in matters arcane. Magic is everywhere. Quick wits are rarely as useful as the casting of an appropriate spell. Before long, mere mortals are quite at ease blasting open doors with Rezrov spells, floating in the air courtesy of Izyuk, and eavesdropping on minds through Yomin. (After all, what kind of dreams do gnomes really have?) Even the future may be pierced via the Vezza oracle spell. . . .
Starcross: As Told by Scorpia Walkthrough Spoilers
Ah, glad to see you drop in again! This time, we're off on a hi-tech adventure, far away from deep and dank dungeons. So, fasten your seatbelt, and we'll liftoff to Starcross! . . .
Planetfall Review
Planetfall is a text adventure game that begins with you, a lowly ensign, scrubbing the decks of the Stellar Patrol Ship Feinstein. Your life has never seemed worse, and your future looks very bleak, boring, and uneventful. Right about this time your ship is rocked by an explosion. In order to save your life you rush to the nearest escape pod and are jettisoned out into space. By using your wits, you are able to ride the escape pod down to the nearest inhabited planet. There you are marooned on one of two islands on the planet. . . .
Infocom Introduces Seastalker™ News
Seastalker, a new adventure in the tradition of Jules Verne's 20,000 Leagues Under the Sea, will make its appearance in June. Its arrival marks a number of firsts for Infocom. . . .
Frank Answers to the Ten Most Frequently Asked Questions Feature
1. Why are your games so difficult? Although our games are interactive fiction, they're more than just stories: they are also a series of puzzles. It is these puzzles that transform our text from an hour's worth of reading to many, many hours' worth of thinking. It is these puzzles that cause a player to suddenly leap out of bed in the middle of the night and run to his computer because he just thought of a possible solution to a problem. . . .
Infocom Horoscope Humor
HELLHOUND (March 21 to April 18) * Don't eat any foods with names beginning with a G or a Y, such as grapes or yogurt. This is a good week to learn Latin. . . .
Infocom Scoreboard Tech
Did you know that Zork I has more rooms and takeable objects than any other Infocom game, yet is one of the smallest in size? Were you aware that Sorcerer is not only the largest game, but also the most dangerous? . . .
New Zork Times Puzzle, Number 2 Humor
The following transcript contains references to all of the first eleven Infocom games -— except one. Identify that game. . . .
Planetfall Review
Swabbing the decks of the S.P.S. Feinstein is routine work. (When you joined the Stellar Patrol, you knew you'd have to clean up your act!) The bane of your existence, Ensign Blather, is breathing down your neck as usual. . but the next thing you know, you're the sole survivor for a shipwreck in space hurtling toward an unknown planet in a tiny escape pod. . . .
Enchanter Review
Enchanter begins the second sword-and-sorcery trilogy from Infocom, the company whose name is synonymous with high-quality text adventures. Unofficially dubbed "Zork IV," Enchanter owes a lot to its legendary predecessor, both in authorship (Zork creators Marc Blank and Dave Lebling collaborated on this effort) and in genre (the full-text fantasy uses the Interlogic prose, making the computer capable of understanding complex commands). . . .
Planetfall Review
Would you like to send a post card from another planet to one of your friends? You would! Well, you'll find three of them in the Official Document File (ODF) that comes with the latest (and best) science fiction adventure from Infocom, Planetfall. These are real 11Oth-century post cards; the one from "Historic Ramos II" is my favorite (they even have old fashioned rocket ship rides there). . . .
Sorcerer on the way News Low-Q
THE SECOND game in Infocom's fantasy series, Sorcerer, is in the pipeline. . . .
Enchanter: As Told by Scorpia Walkthrough Spoilers
Back from the depths of space at last, I see! Well, your favorite chair (and brew!) is waiting; you'll need a breather before embarking on your next journey: an adventure into the realm of magic and wizardry, a trip to the world of... the Enchanter! . . .
Zork trilogy gets a boost News
THE ZORK bandwagon keeps on rolling. . . .
Sorcerer Review
The strongest effect Infocom's sorcery weaves in the second of its Enchanter games is the outcome of a spell by which the enchanter can move forward in time — just a tad. But it's enough to precipitate an awesomely convoluted situation that, complex mental gymnastics mastered, is absolutely logical. The puzzle enmeshed in all this, along with its logistical substumpers, may well be the piece de resistance of all Infocom's brain twisters. . . .
Macintosh Goes Adventuring News
This month, Infocom is releasing Macintosh versions of its line of text adventures. The programs, translated from the Apple II versions, contain few changes from the originals. Each game accepts compound sentence commands and has a large vocabulary. . . .
The word is mightier Review
Sorcerer is the further adventures of a young wizard form Enchanter, a game of equal quality from Infocom. . . .
Infocom's Sorcerer adventure game leaves you spellbound Review Low-Q
Trapped in the Chamber of Living Death, you feel as if you’re floating in the center of an infinite void. Hideous parasites are tearing at your flesh. Amazingly, you don’t die. . . .
Infidel Review
The first release in Infocom's "Tales of Adventure" series, Infidel is a full-text adventure set in twentieth-century Egypt. Packaged with an attractive vellum map, a partial hieroglyphics translation key, a well-written instruction booklet, an Egyptian stamp and two humorously-written letters that explain the scenario so far, Infidel is a treat just to open. . . .
Suspended in time Review Low-Q
This adventure, from Infocom, comes in a large box, with a white mask like face (obviously of a body held in deep-frozen suspension) staring out at the beholder -- removing this from the box reveals the screaming, terror-filled truth beneath. . . .
You're About to Get Yourself into Very Deep Trouble News
Nights on Hardscrabble Island are lonely and cold when the lighthouse barely pierces the gloom. You sit on your bed, thinking of better times and far-off places. A knock on your door stirs you, and Hevlin, a shipmate you haven't seen for years staggers in. . . .
InfoNews Roundup News
Infocom has been known for its remarkable packaging since it began selling Zork I. At the time, software was sold in plastic bags, often with mimeographed manuals. Along came Infocom with full-color, professionally produced blister packs. . . .
Editorial Page Humor
What songs do you think grues might sing around a campfire, if they ever made campfires and felt like singing? How about: "I could Have Lurked All Night" "I Get a Nip out of You" "Lurking in the Dark" "Stayin' Alive" "I've Been Lurking on the Railroad" "Sunglasses at Night" "Strangers in the Night" "Help!" "Tonight We Lurk" "Hey, Grue!" Please, no jokes about what kind of railroad. . . .
How the Witness Came to Be Feature
I got hooked on interactive fiction in early 1982, when I tested a preliminary version of Deadline. I had seen Zork and thought it was interesting, even fun, but the fantasy theme and the arbitrary nature of the puzzles did not excite me personally. But Deadline was different: it had a realistic setting, a realistic and coherent puzzle to solve, and a semblance of plot in its events and movements. So when, in the summer of 1982, I got the opportunity to work on a sequel, I took it! . . .
Mail Bag Letter
The "Call the Exterminators" article in the Winter issue of The New Zork Times generated more mail than any other article we have run (excluding the puzzles). We'd like to thank those of you who wrote to us. We are unable to print all of the letters received due to space considerations. . . .
Ask Duffy Humor
Dear Duffy:
Some of my friends in the playground told me that opening a disk
drive while it's running can cause warts. Is this true? . . .
The New Zork Times Puzzle, Number 3 Humor
In the diagram below, each horizontal line represents the name of a character in an Infocom game (up to and including Seastalker). Each blank represents one letter. Fill in as many of these as you can. Several letters have already been filled in to get you started. . . .
Puzzle Mania: Puzzle Winners Announced News
We goofed in section A of the puzzle. The total number of robotic extensions in Suspended is 35; however, we asked for "grasping extensions," and two of Sensa's are non-grasping. Therefore, we decided to accept both 33 and 35 for section A. Thanks to the many people who wrote to point out this error. . . .
Sorcerer: As Told By Scorpia Walkthrough Spoilers
Good to see you again! Step right in; I've been expecting you, and your usual chair is waiting. What's that? Oh, the dwarf behind the bar? Fred is off this week; he's attending the National Grue Convention being held in Colossal Cave (they've reserved the Dark Room, of course!). Seems they're trying to get up a petition to ban electric lights this year. Ah, but that's not what you're here for, is it? Settle in, and we'll talk about the trials and tribulations awaiting you as a Sorcerer. . . .
Infidel Review
The cursed-treasure-in-the-lost-pyramid tale has been a B-movie staple ever since B-movies were invented. For pyramid-poachers with personal computers, Infocom’s new all-text adventure game is a well-nigh perfect re-creation of this classic scenario. . . .
Planetfall News
Infocom's unique form of computer software, dubbed interactive fiction, is exemplified in this science fiction text adventure. The adventure commences through written commands between the user and the computer; at no time do graphics appear. . . .
Embark on the Road to Adventure Review
The first thing you notice about an Infocom game is its packaging. Quite simply, Infocom produces the most imaginative packages on the market. Remember the Suspended package, with the skull-mask eyes that stare at you from counter tops? Or Deadline's detective case file? . . .
Sorcerer Review
The folks at Infocom have a literary style that infuses their text adventures with a wonderful sense of humor, and Sorcerer is no exception. When I boot a game for the first time, for example, I expect to see traditional title and copyright screen. When I booted Sorcerer, however, the screen read: "You are on a path through a blighted forest. The trees are sickly, and there is no undergrowth at all. One tree here looks climbable. The path, which ends here, continues to the northeast. A hellhound is racing straight toward you, its open jaws displaying rows of razor-sharp teeth." . . .
More Excitement For Thinking Adventurers Review
Fantasy/adventure is the single most popular genre in computer games. There are several reasons for this, but the most prominent is creative flexibility. In a fantasy context anything goes. When a new world is created for viewing on a CRT, its laws are subject only to the whims and desires of the writers/programmers who have conceived it. . . .
Subterranean Adventures in Zork Review
INFOCOM ADVENTURES are a special breed, and have become a real cult in the United States. Three of Infocom's games, Zork I, Zork II and Zork III have generated so much interest that they have been published as game books. . . .
Sorcerer Review
Chapter two in Infocom's thaumaturgical adventure series, Sorcerer is a worthy sequel to Enchanter, as well as a fine game in itself. Giving players the benefit of the doubt, Infocom has promoted the player for vanquishing the evil Krill in the earlier game -- not something everyone can claim. . . .
Deadline: As Told by Scorpia Walkthrough Spoilers
Ah, October! A good month; after all, if October is here, can November be far behind? Of course, here at the Tale, it's always November (I arranged for that personally). Anyway, the rush is over, and Fred is back from the Grues Convention. I see he's pouring out your favorite beverage, so settle in by the fire, and we'll talk about Deadline. . . .
The GameSIG Adventure Games Conferences Feature
As you sit in front of your trusty computer, trudging through twisty little passages all alike, or fighting it out with a band of Orcs, have you ever thought "Gee, I wish I could talk to the person who wrote this game"? Getting in touch with most software authors could be thought of as an adventure in itself. You could pick up the phone, but it's likely you wouldn't get through to the person you want. A letter might be better, but game designers usually have little time to answer fan mail. Yet, for some game players, talking to the people who write games is almost as easy as activating a modem. . . .
Seastalker Review
There you are, cozy and safe in your research laboratory, hunched over your workbench, studying the diagram of your futuristic submarine, the "Scimitar." Suddenly, the videophone alarm begins to blast, but you're so engrossed in your work that you don't look up until your friend Tip Randall rushes to your side yelling, "Patti, snap out of it!" You pick up the microphone and speak with Zoe Bly, Commander of the undersea Aquadome. The information she relates is bad: An enormous sea monster is battering the Aquadome, and you're the only person who can help. Your quiet studies are at an end, and your adventure begins. . . .
A Parser's Tale: How Adventure Games Work Tech
We all know that so far computers are not truly intelligent. Like all machines, computers operate in a consistent, logical, and straightforward way. Unlike people, computers are unable to make arbitrary decisions. Everything is black and white. That's why so many programmers, bent by weeks of midnight programming, cry, "Do what I mean, not what I say!" . . .
Is a Picture Worth a Thousand Words? Tech
A debate is raging between proponents of traditional text-based computer adventure games and the new graphics adventure games. Welcome to the ultimate adventure: A titanic struggle is underway for your attention and your money. At stake, the fate of major software companies and the careers of computer programmers. What will you choose: Text or Graphics? . . .
Rendezvous between the stars Review
Infocom has a reputation second to none in the world of text adventures, but in Starcross I think they have forgotten something. Why doesn't the package (disc, booklet and starmap) contain a screwdriver? . . .
In Suspect, Infocom's newest mystery game, you'll attend a murderously grand party that you'll never forget. . . .
They're Never Satisfied Feature
I had my first encounter with a professional play-tester two years ago, when I was writing Starcross. As I worked, every so often my concentration would be broken by a horrible cackling laugh from a few doors down the hall. Jerry had found another bug. . . .
Call the Exterminator Feature
Despite ruthless testing by our Quality Control Department, every now and then some embarrassing bug escapes the watchful eyes of the Infocom Exterminators and creeps onto your disk. Most people never see these bugs, but they can be jarring when they rear their ugly little heads. . . .
More Puzzle Winners Announced! Humor
A second drawing has been held for Puzzle Number Two to accommodate the 12,000 people who received their issue of the NZT too late to make the original deadline. An additional 137 correct answers were received. (The correct answer was "Zork III"; consult the last issue of the NZT for details.) Here are the ten winners, drawn at random: . . .
New Zork Times Puzzle, Number 4 Humor
Fill in the crossword puzzle below using the Across and Down clues provided. Each blank square represents one letter. . . .
Cutthroats Review
CUTTHROATS (NA / ⭐⭐⭐½) takes interactive fiction to the depths of the seas surrounding Hardscrabble Island. As an expert dirver with knowledge of the four local shipwrecks, your talents are in demand for finding and gathering the sunken treasures. Only one little problem, though -- the guys demanding your talents are the most untrustworthy lot imaginable. . . .
Seastalker Review
The first computer adventure game was created by Willie Crowther and Don Woods not far from the home of Infocom. This classic journey through Colossal Cave opened the portal to an area of computer software which has grown to unfathomable proportions. . . .
Infidel Review
Infidel (n. a disbeliever in something specified or understood) is Infocom's first entry in its newest series, Tales of Adventure. While their previous voyages have taken us to distant galaxies or faraway magical lands, Infidel is set in Egypt, and so, in that respect, it's down to earth. But the quality of this game is nothing less than out of this world. . . .
Cutthroats News
In Infocom's top-selling adventure game "Cutthroats," the player is a skilled diver attempting to salvage a sunken treasure from one of four shipwrecks. . . .
We Solved 8 Infocoms (...4 of them in a single week) Feature Spoilers
Bett Long wrote Antic a letter after reading the adventure game article in our August issue (p. 44) and mentioned that she and her son had solved eight Infocom all-text adventures. We were fascinated, never having heard of anybody who had actually completed that many adventures. . . .
Cutthroats: As Told by Scorpia Walkthrough Spoilers
Holiday season is here! The time when Santa leaves all those little diskettes full of fun under your Christmas tree, and friends and family gather in front of a warm computer, to play adventure games! Santa visits us here at the Tale, too, but he's always been a little puzzled by Fred; he can't understand why Fred always asks for broken lightbulbs. . . .
Adventure Games Feature
For those readers who don't know what an adventure game is, I will offer a brief explanation, and thereby limit my discussion. Adventure games had their origins in DUNGEON AND DRAGONS and similar role-playing games. These were lead by a "master" who created the world that others explored through trial and error "movements" of characters. These adventures gave the players the opportunity to explore the world of "make believe", to encounter imaginative creatures of all kinds and resolve challenging situations. . . .
Infidel Review
The Arab workers have poisoned your kumiss and abandoned you in the desert because you asked them to work on a high holy day. The "navigation box" hasn't arrived from the States yet. And it isn't even noon. What a way to start the day. Yet that's how it does start in Infidel, the first in the new "Adventure" series of games from Infocom. . . .
Sorcerer Review
You meet a lot of intriguing characters in this all-text sequel to Enchanter, including a mysterious Adventurer whose identity will surprise you. Once again you're the young wizard you were in Enchanter, but this time you're more respected and have more spells. Your mentor, Belboz, has been carried off by a demon named Jeearr, who has also taken over Belboz's mind and is now living there rent free. . . .
Planetfall Review
The end justifies the means in Planetfall -— even murder, after a fashion —- and those who take their scruples into the game with them should abandon all hope of winning. . . .
Enchanter Review
The adventure game wizards at Infocom have just unleashed a new challenge — Enchanter, which the package blurb claims "is in the Zork tradition." That's quite a tradition to live up to, because as practically all adventure-game addicts know, Infocom's best-selling Zork trilogy set new standards for adventure game sophistication. Yet Enchanter upholds those high standards. And it even includes some of the characters from Zork. . . .
Relational Database Requires No Programming News
Cornerstone is a relational database for the IBM PC that allows you to add fields, incorporate data from other Cornerstone files, and check the validity of entered data from an easy-to-use menu-based interface. Billed by Infocom as "the sophisticated database system for the non-programmer," Cornerstone lets you enter data into separate database files in a loose structure that can easily be changed later. . . .
The Hitchhiker's Guide to the Galaxy Review
THE HITCHHIKER'S GUIDE TO THE GALAXY (NA / ⭐⭐⭐⭐) may be the funniest game yet from a company that's known for its sense of humor. The game is the result of a collaboration between Douglas Adams, author of the best-selling book on which the game is based, and Steve Meretzky, author of two previous Infocom games, Planetfall and Sorceror. HITCHHIKER is an inspired piece of madness that has the player become Arthur Dent, the hapless human who awakens to find that his house is about to be bulldozed and the planet about to be destroyed. . . .
Suspect Review
SUSPECT (NA / ⭐⭐⭐⭐) carries the tradition of Witness and Deadline one step further, casting the player as both detective and primary suspect in an adventure for advanced level sleuths. The occasion is a Halloween costume party at a swanky Maryland estate, and you are a newspaper reporter and friend of the hostess. . . .
Transcript: Dave Lebling and David Crane on The Computer Chronicles 1 Jan 1985 Transcript
This is a transcript of an eight-minute segment from the 21 January 1985 episode of The Computer Chronicles, which aired on U.S. public television from 1983 to 2002. In this segment, hosts Stewart Cheifet and Gary Kildall (founder of Digital Research) talk to Dave Lebling and Activision game designer David Crane about the future of computer games. . . .
Enchanter and Sorcerer Review
For those adventurers who have made their way through Zork, Enchanter is like an old friend. While it is not really a sequel to the Zork trilogy, there are some scenes and characters that are familiar. If you haven't played Zork, you won't lose much; you just won't see a few jokes that only Zork players would recognize. . . .
Infocom's New Adventure -- New Packaging News
Cutthroats by Infocom is presented in a striking, newly-designed box. Touted as "booklike," the more compact format is easier for retailers to display -- and for consumers to store. A bound-in booklet that the consumer can examine before purchasing gives details and a preview of the program, along with sample dialogue. The entire current and future Infocom adventure line is scheduled for this format. . . .
Suspect News
David Lebling says that his facination with science fiction books, movies and microcomputers is what makes him a successful designer of software known as interactive-fiction, which is distributed by Infocom. . . .
Hitchhiker's Guide to the Galaxy Leads an Invasion of the Pros Review Low-Q
In 1984 companies and machines fell by the wayside with incredible regularity. Some to thunderous applause, others with silent tears. In retrospect, however, one of the most significant trends to enter the microcomputer field in 1984 was the debut of top fiction writers into adventure game designing. In the past, even the best adventure games have been written by ordinary people (well, not counting Michael Berlyn, who is, after all, hardly ordinary). . . .
Infocom Plus 4 News
COMMODORE UK will be distributing Infocom's entire range of games for the Plus 4, and probably for the Commodore 64 as well, according to Chris West, Commodore UK's software development manager. . . .
Infocom, the text-adventure game maker, has created its first business software product — a database system called Cornerstone. Like Infocom's highly successful science ficiton and mystery interactive-fiction software, its database manager is designed to make nonprogrammers feel comfortable with computers. . . .
The Witness Review
The date: February 1, 1938. The time: 8:00 p.m. The place: The Linder estate on the outskirts of Los Angeles. The crime: Murder. The detective: You. The task: Obtain enough proof to arrest and convict the guilty party within 12 hours of game time. You are The Witness. . . .
'Hitchhiker's Guide' Has Grown Astronomically Feature
"THE HITCHHIKER'S Guide to the Galaxy" began as a radio program in England in the late '70s and evolved into three books, a British television series, two records and a stage show. . . .
Seastalker Review
The sea has been the setting for many mysteries in the past, among them the unsolved mysteries of the Bermuda Triangle and the puzzle of the lost continent of Atlantis. And now, with Infocom's release of Seastalker, there is a new underwater mystery to titilate would-be detectives for years to come. . . .
Fame Games Feature
Though some authors and stars are lending only their names to entertainment software, others are actively contributing to the game's design. Here's a look at what's happening. . . .
The Hitchhiker's Guide to the Galaxy Review
Infocom Inc. has been making quite a name for itself lately with a rather unique line of interactive fiction software. Previous titles, Planetfall and Sorcerer, have sold well and been well received. The latest entry into the marketplace, The Hitchhiker's Guide to the Galaxy, is almost sure to become a bestseller. The reasons are quite simple. By merging its proven interactive fiction system with the stories created by Douglas Adams, Infocom has created a product that allows the user to romp through one of the most popular science fiction/fantasy storylines of the last decade. . . .
So long, and thanks for the adventure Feature
DOUGLAS ADAMS is a household name both here and in America for his classic The Hitch-Hiker's Guide to the Galaxy. . . .
Hitch-Hiker's game Review
THE WELL-RESPECTED American software house Infocom has teamed up with best selling author Douglas Adams to produce a game based on his characters and ideas, and the result can only be described as excellent. . . .
Cutthroats Review
Cutthroats follows Infidel as Infocom's second installment in Tales of Adventure series. True-to-life dangers and rewards are the cornerstones of this series. You'll find no magic -- nor little elves -- to aid you. . . .
Underground Empire Walkthrough Spoilers
OFTEN in scientific research it is necessary to use a 'reference material' -- a standard against which all new and unknown materials could be measured. When developing my love-hate relationship with adventure games on my Atari I happily discovered an analogy in that génre -- the Infocom Adventure. . . .
Cutthroats Review
You're about to get yourself into very deep trouble, says the Cutthroats packaging. It's true! The latest in Infocom's True Tales of Adventure series will trouble serious fans, due to several seemingly illogical and arbitrary key puzzles. . . .
'Prose' Games Let Players Call the Shots Feature
Time was, when you wanted to play a game, you went outside. Sometimes the best games involved things like cardboard boxes or pieces of string. Ah, those were the days. Now it seems you need $2,000 in hardware, and games cost $50 per. Well, I guess that's the price of progress. But as long as kids demand high-tech games, why don`t parents do the same? . . .
Douglas Adams and Steve Meretzky Feature
Take two minds that have created some very witty books and computer games, put them together, and what do you get? The zany game version of The Hitchhiker's Guide to the Galaxy. . . .
Seastalker Review
As lnfocom's first junior level text adventure, Seastalker deserves particular attention. Despite the "junior" label, Seastalker is not "just for kids." And it doesn't compromise on Infocom's high standards in the slightest way. . . .
The Infinitely Improbable Doug Adams Feature Low-Q
If you ever wake up one morning and find yourself in a strange room with a splitting headache and no tea, where would you be? No, no not there (but what a deliciously naughty though). Rather, you'd be about to spend a wondrous sojourn inside the fertile mind of Douglas Adams, creator of Hitchhiker's Guide to the Galaxy. . . .
Booted Up Any Good Books Lately? Feature
Until recently, interactive fiction seemed to be getting rather stagnant. After all, every company has already gone through the tried-and-true adventure game themes of medieval battles between wizards and dragons, hard-boiled detective stories, treasure seeking a la Indiana Jones in perilous old temples and ruins, and science-fictiony searches through futuristic, but deserted, planets, asteroids and spaceships many times over; things seemed to be getting rather repetitive. Once in a while a really original game would appear, but that was a rare occurence. There's no question that what we needed was an influx of new ideas. . . .
The Hitchhiker's Guide to the Galaxy Review
Anyone who's ever run across "The Hitchhiker's Guide" in any of its previous incarnations will know pretty much what expect from this program: pure lunacy. In fact, there are only two problems with The Guide: it's not logical and it doesn't make sense. And if you think that's redundant, you obviously haven't played this one yet. . . .
Suspect Review
As usual, things are just not going your way. The first time you're invited to a society affair, there's a murder and you're a prime suspect. Your mother was right. Can't take you anywhere. . . .
Suspect Review
Infocom has released a new text adventure for its mystery series. It is titled Suspect and is not for the inexperienced player. Retailing for $39.95, it is certainly a chock-full adventure for the money. However, as varied and detailed as it is, Suspect doesn't satisfy as well as some of Infocom's earlier mystery adventures. . . .
The Hitchhiker's Guide to the Galaxy Review
Those of you who have read and enjoyed Douglas Adams's novel The Hitchhiker's Guide to the Galaxy will find it no help whatsoever when it comes to solving the computer adventure game based on the book. This, of course, is as it should be, but is small comfort; for the game does not succeed as completely as one might have hoped. . . .
Suspect: As told by Scorpia Walkthrough Spoilers
Come in, come in! My, you're looking a bit tired today. It must be from all that hitchhiking you've been doing. Settle in, and Fred will pour out something refreshing for you. However, don't get too comfortable; I'm afraid that you're going to be busy again very soon. It seems you're on the verge of being arrested for murder. . . .
Zork: The Interactive Novels Review
For years now, Infocom's Zork games have maintained their status as the most popular computer adventure games of all time. Even novice computer users who know nothing about the world of adventure games have heard of Zork; in fact, many of those novices cite Zork as one of their reasons for buying a home computer in the first place. So it made sense for Infocom to branch out, and convert its famous games into the perfectly suited "Choose-Your-Own-Adventure" book format. Now that they have finally done it, only one question comes to mind: Why did they wait so long? . . .
Hitchhiker's Guide to the Galaxy Review
We know how to get the Babel Fish. But don't ask us. We won't tell you. And Don't Panic, the clue is right there in the game. . . .
Making Databases More Accessible Review
A new program, Cornerstone ($495 for the I.B.M. PC and compatibles from Infocom, Cambridge, Mass. 02138, (617) 492-1031) may well change the popular notions about database software. Billed as "the sophisticated database system for the non-programmer," its contribution to the popularization of databases is its flexibility. . . .
Computers: Stepping into the Story Feature
In his 1953 novel Fahrenheit 451, Author Ray Bradbury foresaw the day when books would be replaced by various forms of high-tech entertainment, including soap operas in which the viewer could participate. Books are still very much with us, but in a twist of fate that even the prophetic Bradbury did not anticipate, a new computer game named for his book allows players to take part in -- and influence the outcome of -- a drama set in the police-state world of Fahrenheit 451. . . .
A Flexible Database for Business Review
Most executives are using their computers to run spreadsheet programs, which simulate the rows and columns of manual worksheets. These programs are essentially video games. They are, of course, important games in that they can help the business executive by allowing him or her to react appropriately to any given situation. It did not come as much of a surprise, then, to discover that Infocom, the originator of the software category known as interactive fiction and producer of such hit games as Zork, Deadline and The Hitchhiker's Guide to the Galaxy, has released, as its first business program, a database system called Cornerstone. . . .
The Hitchhiker's Guide to the Galaxy Review
The Hitchhiker's Guide to the Galaxy may well be Infocom's best effort to date. There are several reasons for this. First, the comic absurdity of Douglas Adams' popular radio/television/novel series translates well to Infocom's style of interactive fiction. Second, the story has a built-in sense of humor, which increases the player's enjoyment and reduces frustration, Third, the story itself is fascinating. . . .
Sorceror Review
Finally this month the White Wizard waves his wand over another disk-only game. Seriously, tape users, how much longer can you go on before you start saving up for a disk drive? Read on, and eat your hearts out .... . . .
Four-In-One Infocom Sampler Review
The Four-In-One Infocom Sampler is a brilliant idea. There are few who haven't heard of Infocom and its excellent text adventures, but many have never actually played one. Price plays a major role in this; Infocom adventures are unique, and a lot of people don't want to spend $40.00 on a piece of software that they may not like. Even if you're sure that you would enjoy an Infocom game, you may not be sure just which one to get. So some people have never bought an Infocom adventure for no reason other than that they wanted to prepare themselves for what they were getting into. The Sampler changes all that. . . .
Wishbringer Review
Infocom's latest is an introductory-level adventure game written by a new addition to the company, Brian Moriarty (naturally nicknamed Professor Moriarty), who brings with him a fondness for Lovecraft, Hawthorne, and things that go bump in the night. . . .
Hitchhiker's Guide to the Universe Review
Next a look at this month's disk-based adventures. I feel I can begin by saying that there's now absolutely no excuse not to buy a disk drive, other than complete, abject poverty. Let me explain. I have just spent the last seven days in the very back of my cave, isolated from the rest of the world, doing nothing other than to play the latest release from the wonder programmers at Infocom, Hitch Hiker's Guide to the Galaxy. My verdict? Absolutely WIZARD! . . .
Cornerstone Review
You have just entered a dark and empty database. Above you there are some commands and a highlighted cursor. Below you are some empty prompts. What is your next move?" . . .
Wishbringer Review
WISHBRINGER (NA / ⭐⭐⭐⭐) is the second introductory-level piece of interactive fiction from Infocom. (The first was Seastalker. The program is very definitely NOT for younsters only, though. Most adults, even those experienced with role-playing fantasy, will find WISHBRINGER a captivating tale. And beginners will appreciate the hints embedded in the story. WISHBRINGER marks the debut of "Professor" Brian Moriarty as an Infocom author, and it's an auspicious debut, indeed. . . .
Zork I, II and III Review
For this month's look at the disk based adventures the White Wizard has turned his wand to Infocom's excellent Zork series as marketed by Commodore in the UK. Be prepared for more Infocom information next month, but for now ... . . .
Deadline Review Low-Q
It is always a pleasure to sit down and play an Infocom adventure, even when it's as unusual and different as this. Deadline is the first in Infocom's 'Mystery Series' of adventures (Witness and Suspect being the other two) and gives you the chance to play out the role of an infamous detective, who has been called in to investigate the death of one Mr Robner. . . .
Key Influence of Games Is Seen in New Trends Tech
At first glance, there seems to be a considerable gap, indeed a chasm, between consumer games and such practical applications as word processing, spreadsheet manipulation and data-base management. Where the influence of those games is unmistakable, however, is in the design of the hardware and software now on the market. . . .
Wishbringer: When You Wish Upon a Stone Review
Wishbringer is simpler than most of Infocom's adventure games, which makes it a good introduction to interactive fiction games for children. As a story, though, this game is interesting enough to entertain — rather than embarrass — adults and seasoned adventurers. . . .
Wishbringer Review
There is no harder task for a reviewer like myself than to comment on a work of interactive fiction. When I was assigned the task of assessing Infocom's new fantasy game, Wishinbringer, I accepted only because it was touted as an introductory level game. I have had terrible experiences with higher level adventure-type games in the past. . . .
The Hitchhiker's Guide to the Galaxy and Wishbringer Review
See what I mean? This month, not one but two games from the only company that can really turn me on. The graphics which Infocom's prose sends scorching into my mind make all my arcade action games obsolete. So, without further ado, let's get into the first one. . . .
Starcross Review Spoilers Low-Q
Starcross is Infocom's first hardcore science-fiction adventure and is set some two hundred years from now. You play the part of an asteroid miner, down on his luck and in control of a one man spaceship. During a rest period, your mass detector starts signalling that it has found something in the ship's vicinity. So, what else can one do but investigate...? . . .
Wishbringer: As Told by Scorpia Walkthrough Spoilers
Ah, it's that time of year again. Cold winds outside, a roaring fire inside. Just the right atmosphere for getting cozy with a good adventure game. So, draw your chair a little closer to the fireplace, while Fred pours your favorite drink. Now, all you need is that adventure, so just... make a wish. . . .
Wishbringer Review
The latest entry from Infocom, the software industry's most prolific producer of text adventures, is a novel mystery/adventure entitled Wishbringer. It's billed as an introductory-level adventure, but veteran gamers should not be put off by the label. When Infocom calls a game "introductory," it simply means you might need only 20 or 30 hours to solve the adventure instead of 60 or 70 hours. . . .
Zorked Again Feature
Across America tonight, computer-game players will slip floppy discs into their machines, and their screens will fill with ... words. Not jerky bits-and-bytes stick figures. Just words, firing imaginations to flight -- to the Great Underground Empire, where Lord Dimwit Flathead once ruled; to a dead planet where a galactic plague has wiped out every living thing except a robot named Floyd; to an Egyptian temple deep below the burning desert. The front-office glass at Infocom in Cambridge, Mass., where these programs are written, bears a sticker reading "Imagination sold and serviced here." . . .
Are computer games like Witness and Amazon literature? Not quite yet, according to Dr. Peter Jordan, an associate professor of English at Tennessee State University, who chaired a seminar that attempted to answer this question at a recently-held conference of the Popular Culture Association in Louisville, KY. . . .
Cornerstone Review
Infocom, the preeminent publisher of interactive fiction (formerly known as adventure games), is invading the business market with Cornerstone, which it touts as "the sophisticated database system for the non-programmer." However, although overflowing with the features and functions you would expect in a relational database management system (DBMS), Cornerstone has some unpleasant aspects as well. . . .
A Mind Forever Voyaging Review
A MIND FOREVER VOYAGING (NA / ⭐⭐⭐⭐) is called "Interactive Fiction Plus" by Infocom for its greatly increased vocabulary and ease of communication. (This comes at a price, however, since the program runs only on computers with at least 128K RAM.) Written by Steve Meretzky, this story of the 21st century casts you as PRISM, the world's first truly sentient computer. Society in the United States of North America, and indeed the entire world, seems to be on a downward spiral. . . .
Spellbreaker Review
SPELLBREAKER (NA / ⭐⭐⭐⭐) by David Lebling for Infocom brings the "Enchanter" trilogy to a close, completing the story that began with ENCHANTER and was further developed in SORCEROR. Infocom classifies this one as "Expert Level" interactive fiction, and they're not kidding. SPELLBREAKER contains the most complicated puzzles found in the "Enchanter" series, and we would advise you not to tackle this one until you've solved the first two. . . .
A Mind Forever Voyaging Review
The year is 2031. Perry Sim, 20 years old, has just been told that his entire life, from infancy to adulthood, has been a simulation. He is not a human, as he'd always believed, but a cyborg, a computer in human form. Now, after 20 years of preparation, he is ready to play his part in the crucial experiment known as PRISM. . . .
Wishbringer Review
Welcome to Festeron, a quant little hamlet somewhere on the New England coast. This is a real nice place to bring up your kids. Except... . . .
Suspect Review Spoilers
I have to confess to a secret passion for this game. Ever since I got hold of an early copy (running on the Apple IIe) I've been a devoted fan, and am astonished at the lack of coverage this excellent game has been given. Now at last a Commodore version has been dropped into my lap, and I feel fully justified in blowing the gaff on what must be one of the best adventures available on the 64. . . .
Electronic Novel Lets Reader Really Get Into Story Feature
At the expense of working out and watching television in his Sherman Oaks home, Dr. Arnold Kravatz often spends hours of his time engaged in an age-old pastime–reading. However, the literature Kravatz eagerly consumes is a relatively new art form that threatens to alter the shape of novels as they are currently known. . . .
Don't Panak Letter
I'd like to correct an error that appeared in Steve Panak's January column (issue 38). . . .
Wishbringer Review
This is the latest offering from the Infocom label and, like all their other games, is disk-only. Where it differs from previous Infocom releases, however, is in the level of play. Wishbringer is aimed fairly and squarely at the inexperienced adventurer. . . .
Spellbreaker Review
You are the enchanter. You are the wizard. You've grown from apprentice to master sorcerer to the leader of the Circle of Enchanters. After years of study, discipline, and hard work, you're at the peak of your magical powers. And now, all around you, the magic is failing. . . .
Activision to Acquire Infocom News
As we reported last month, Activision has already acquired Creative Software and Gamestar, and the company is determined to expand further in 1986. When Activision Chairman and Chief Executive Officer James H. Levy said in January, "We also wouldn't rull out another strategic acquisition in 1986," we had no idea that it would happen so soon or involve such a major name in entertainment software as Infocom. . . .
Ballyhoo Review
BALLYHOO (NA / ⭐⭐⭐⭐) is a Standard-Level mystery from Infocom. In it, you are an innocent bystander, just a person attending a performance of the Traveling Circus That Time Forgot. The performance is over, and you wander around for a "backstage" look at this seedy little outfit. Incurably nosy, you wander into the Prop Tent since you haven't yet figured out how to get past the guard at the gate to Clown Alley. You hear voices and hide quickly, fearing that someone will discover you trying on a mangy gorilla suit. You overhear a shocking story: Chelsea, the daughter of circus owner, Thomas Munrab, has been kidnapped. . . .
A Mind Forever Voyaging Review
Unlike the majority of Infocom's interactive fiction, A Mind Forever Voyaging (AMFV) threw me a curveball that kept me swinging for hours. They've forsaken their usual lighthearted approach to adventure and have substituted in its stead a more serious tone, one reminscent of the great science fiction stories of our time. . . .
Spellbreaker: As told by Scorpia Walkthrough Spoilers
At last, we've gotten everything cleared up from the holidays (although Fred was practically broken-hearted at having to take down his garland). So just step on over to your favorite chair, and relax awhile before you embark on your quest to (once again) save the world, this time through the magical lands of Spellbreaker. . . .
Ballyhoo: As told by Scorpia Walkthrough Spoilers
Back again, eh? My, you're looking a bit peaked. It must have been all that running around in the cubes you did last time! No matter, we have just the thing to make you feel better and provide you with a little relaxation: a trip to the circus! . . .
At Long Last, Fooblitzky Review
Now I finally have the room to talk about Fooblitzky, a game that I first saw a prototype of in (I think) 1983 during a visit to Infocom. This game is noteworthy in two ways. First, it's a multiplayer game with some graphics (from a company best known for its solitaire puzzle-oriented text adventures). Second, it's not out on the market yet but is (by the time you read this) at the tail end of a six-month test promotion to regular Infocom customers. . . .
A Mind Forever Voyaging Review
As any longtime reader of Antic probably knows by now, I have been an avid Infocom text-adventure freak ever since I bought my Atari 810 disk drive and Zork I on the same day. Thus it was with great anticipation that I greeted A Mind Forever Voyaging -- Infocom's first 128K-minimum game and its first original release for the ST. Written by the venerated Steve Meretzky, whose previous credits include Planetfall, AMFV is the most original game to come out of the Infocom stables in ages. . . .
Spellbreaker Review
It's not often that we Wizards have the pleasure of reviewing a new Infocom game, but the Gods are obviously smiling on us this month, because a copy of Spellbreaker has just arrived in the post. . . .
Spellbreaker Review
The people are mad. Magic is failing all across the land, and a meeting at Borphee has been called. . . .
Four Minds Forever Voyaging Feature
Little is known about the teams and individuals that develop the games. Infocom don't exactly advertise their products lavishly. And usually, only one or two titles per year are introduced. So, arrangements were made to allow me to chat to four of the people behind the myth to find out just what makes this unique organisation tick. . . .
Ballyhoo Review
From up in the bleachers, the circus is all glitter and daring, a magical kaleidoscope of improbable images. But watching the circus I always want to sneak backstage, to see the performers between acts and explore the shadowy world lurking beneath all the glitz. At last I've found the opportunity with Ballyhoo, Infocom's richly evocative, often exasperating, and very clever new text adventure. . . .
Fooblitzky Review
FOOBLITZKY (⭐⭐⭐ / ⭐⭐⭐½) is the unexpected: a game from Infocom with graphics! (The graphics are of the simple and cute variety.) Quite a departure from their usual interactive fiction, this is a multi-player game of deduction and strategy for ages 14 to adult. . . .
Spellbreaker Review
Calling all Infocom freaks ... Did you zip through Zork? Were you able to hurry through the Hitchhikers' Guide? Was Planetfall a mere problem-solving pitstop? Have I got a challenge for you! Spellbreaker, the third game in the Enchanter/Sorcerer Trilogy, has been released. And I found it to be the toughest, most frustrating Infocom game yet. . . .
Four Minds Forever Voyaging, Part Two Feature
The famous American adventure games writing outfit INFOCOM is generally shy and retiring, but in last month's phone interview marathon with Dave Lebling and Steve Meretzky, SEAN MASTERSON learned something about how Infocom go about designing their games. In this concluding part, the receiver is handed over to two more vital cogs in the infocom machinery. . . .
Ballyhoo Review
The White Wizard sat at his trusty 64 in stunned silence as the world fell about his ears. Surely not ... No, it couldn't be ... You don't mean. Yes, I'm afraid so. An era has passed, ladies and gentlemen. Then Bearded One has finally come across an Infocom game that doesn't make the 90% league. But hold it right there! It's still in the eighties, and it costs a bit less than the other full-price Infocom gems at only £25 (excluding VAT). Will this be the first Infocom game you miss out on? Here's the news, so judge for yourself. . . .
Cornerstone Review
Infocom, a company belter known for entertainment programs than for business software, has made some changes to Cornerstone since I previously tested the database. The most dramatic is a nearly $400 price cut, bringing the price down to $99.95. The company has abandoned the unique flip-top plastic box with three manuals for a single, paperbound, consolidated manual. Other than that, the $99.95 program is the same as the $495 program PC Magazine Labs tested. . . .
Brian Moriarty Visits Computer Entertainer Feature
We always enjoy taking time out from our usual routines to meet designers and programmers. Last month, Brian Moriarty of Infocom visited us during a press tour of Southern California on behalf of his new Interactive Fiction Plus program, TRINITY (reviewed in this issue). This is Brian's second Infocom program. (His first, WISHBRINGER, holds the record as Infocom's fastest-selling program.) The 29-year-old author has been with Infocom since 1984. Before that, he was Technical Editor of Analog Computing Magazine. Brian earned his B.A. in English Literature from Southeastern Massachusetts University. . . .
Trinity Review
TRINITY (NA / ⭐⭐⭐⭐) is the second piece of Interactive Fiction Plus, the new line of text adventures that features an expansion of Infocom's original development system, allowing for larger program size and more extensive vocabulary. The world of TRINITY, a standard-level fantasy, is indeed vast -- larger than all three of the "Zork" programs combined, according to author Brian Moriarty. And it is a rich world that combines fantasy with real, historical events for the first time ever in a work of interactive fiction. . . .
Ballyhoo Review
You wander slowly among the milling throng of the curious... and the curiosities. The fat lady, the man/woman and other "freaks" excite morbid fascination in the crowd. The daredevils -- tightrope walkers and trapeze artists -- move about, too, with children pointing out their favorites . . .
Ballyhoo Review Spoilers
Everybody enjoys a good mystery, right? And the circus, right? Why not combine them for what should be a surefire hit? That's the premise of Ballyhoo, Infocom's newest all-text adventure game. . . .
Fooblitzky Review
This new program proves that success belongs to those who take chances. Let me explain. . . .
Trinity: As told by Scorpia Walkthrough Spoilers
Ah, I see you made it back from the depths of space, after all! But I must say that you look a little worn out, and a trifle green around the gills. Passing the Kobayashi test was a bit more than you bargained for, eh? No matter, just sit right down in your usual chair by the fire and listen to this: For you (and I wouldn't do this for just ANYONE, y'know!), I've arranged a little get-away-from-it-all trip. Yes, a very nice $599, all-expenses-paid, package tour of London, complete with some VERY interesting side excursions (let's hope no one asks why it's so cheap...it's only one-way, but we won't mention that little detail, hehehe). . . .
Leather Goddesses of Phobos Review
LEATHER GODDESSES OF PHOBOS (NA / ⭐⭐⭐⭐) may be Infocom's most outrageous piece of interactive fiction yet. The text game at standard level is described as a comedy take-off on science fiction pulp of the 1930's with a generous sprinkling of sex, but somehow everything but the word "sex" has been ignored by those waiting for the game's release. . . .
Fooblitzky Review
Fooblitzky is a city. The "coin of the realm" is the fooble. The inhabitants of Fooblitzky (meaning you and any other players) are dogs. Except for the Chanceman: He's the guy in the black cape who might give you foobles or a free turn — or drop a piano on your head, sending you to the hospital. Sound bizzare? It is. Sound like fun? You bet. . . .
Fooblitzky Review
Fooblitzky is a graphics-filled strategy game that I actually found dull. The most surprising thing about this cumbersome computerized boardgame is that it is the first graphics software from the interactive fiction geniuses at Infocom. . . .
Infocom Intrigue in Leather Lovers Shock Horror! News
Ol' Whitey had hardly recovered from Brian Moriarty's Trinity hitting the stands when news of Steve Meretzky's latest creation, The Leather Goddesses of Phobos, arrived at my humble abode. As the title suggests, this is like no other Infocom game, though Steve's humour is obviously at work. It's the first 'adult' game to have come from this stable and, having seen a preview copy, I'm intrigued. Very! . . .
Trinity Review
I've been waiting quite a while for this one. Since the first Interactive Plus game from the wizards at Infocom gave me a taste of really large universes (larger than a mere 48K) I've waited for a second serving. It has come not a moment too soon, a double helping of gourmet food for my starving mind. . . .
Brian Moriarty Feature
In mid-July, our Adventure Game Editor, Scorpia had the opportunity to interview Brian Moriarty, author of "Wishbringer" and "Trinity". Here is her report. . . .
A Mind Forever Voyaging: As Told By Scorpia Walkthrough Spoilers
Ah, November! My favorite month! Bare trees, cold winds, long dark nights; the perfect time of year to get cozy with a warm computer and some good adventure games. But don't let me keep you here by the door...step in, settle down by the fireplace, and Fred will pour you something to take the chill off. Hmmm. That vacation trip to London didn't seem to do you much good. Had you going round in circles, eh? Well, it doesn't matter. I mean, you didn't really think you were an actual person, did you? Surprise! . . .
Leather Goddesses of Phobos Walkthrough Spoilers
Brrrr! It's cold outside. Snow, sleet, icy winds: all that good stuff that comes around this time of year, freezing your fingers and chilling your bones. I love it. You, however, are looking a bit blue around the lips. Don't panic! I have just the thing to warm you up... what could be hotter on a cold winter's night than a little sex? (grin). . . .
Leather Goddesses of Phobos Review
A well-known magazine publisher recently appeared via holographic transmission in the White Wizard's cave to ask his opinion about Leather Goddesses of Phobos, the latest release from the almost Divine Infocom company of Hitch-Hikers, Sorcerer, and Zork fame. . . .
Leather Goddesses of Phobos Review
Once again Infocom has come through with an innovative work of interactive fiction. Although the company's particular brand of humor has been present to some degree in all of its games, only twice before —- in Planetfall and in The Hitchhiker's Guide to the Galaxy (both by Steven Meretzky) —- has Infocom attempted science fiction comedy. Leather Goddesses is, of all things, a science fiction sex comedy. . . .
Moonmist: As told by Scorpia Walkthrough Spoilers
That's it, step right in and close that door, quickly! Baby, it's cold outside. Of course, you wouldn't expect anything else in January. But I shouldn't keep you standing here like that; you look a bit frozen in that, ahhh, bronze, umm, costume of yours. Just sit here by the fire and warm up your body; Fred's already concocting something to take care of your insides (not too strong now, Fred!). Well, after all that jaunting around the solar system, it's time to get your feet back on the ground, and I have just the place for you. A nice, solid, castle in Cornwall. . . .
Douglas Adams' Bureaucracy News
Not very long ago, Douglas Adams (who is, as everyone knows, the best-selling author of that zany interactive story The Hitchhiker's Guide to the Galaxy™) moved from one apartment in London to another. He dutifully notified everyone of his new address, including his bank. In fact, he personally went to the bank and filled out a change-of-address form. . . .
Genuine Zorkmid coin minted for the Zork Trilogy News
In the beginning, three little Zorks lived happily together in one big mainframe computer. They flourished under the loving care of Marc Blank, Dave Lebling, and a lot of other nurturing computer types, and grew up to be humorous, challenging, and full of riveting puzzles. . . .
Moonmist Review
A new Infocom release always gets top-billing in this column, even if something as momentous as Silicon Dreams comes out in the same month (see later). Moonmist carries on the Infocom tradition of who-dunnit mysteries that include such gems as The Witness and Suspect. Is the ol' Infocom magic still there? . . .
Trinity Review
Trinity is the latest in a long line of successful and high-quality text adventures from Infocom. Infocom has earned an excellent reputation for "interactive fiction," where the program user becomes the central character in a fictional story that unfolds as the user reacts to circumstances presented in the story. . . .
Meet "Hollywood" Dave Anderson Feature Spoilers Low-Q
Recently we had the opportunity to chat with "Hollywood" Dave Anderson, author of HOLLYWOOD HIJINX. He started as a tester and then moved on to manager of testing and finally to author with this, his first piece of interactive fiction. Instantly recognizable in his flamboyant Hawaiian floral shirt, Dave is a native Californian who was on home ground for the occasion of an Infocom "Marathon of the Minds" in Los Angeles. . . .
Hollywood Hijinx Review
HOLLYWOOD HIJINX (NA / ⭐⭐⭐⭐) is one more in a long string of interactive fiction which proves once again that we never met an Infocom game we didn't like! This one is the first effort from author "Hollywood" Dave Anderson, and it's prime Infocom humor all the way. . . .
Beyond Zork: An intimate look at Infocom, Inc. Feature
"We didn't move. The two of us stared up the length of the six-story, glass-and-steel corporate monolith rising before us. The crisp December morning air pinched at our cheeks, bringing blood to the surface. Subtle shivers rippled through me. Belboz only knew what could be in there. . . .
Bureaucracy Review
BUREAUCRACY (NA/⭐⭐⭐⭐) from Infocom is another bit of inspired zaniness from Douglas Adams, author of "The Hitchhiker's Guide to the Galaxy." This time the humor is Earthbound, but no less entertaining, as Adams conducts a hilarious tour through the wonderful world of bureaucratic red tape. . . .
Experiencing an Infocom "Marathon of the Minds" Feature
The average high school student who enjoys interactive fiction would jump at the opportunity to spend a night with a like-minded bunch of kids, all racing to complete an unreleased Infocom game and win prizes. Sixty-three Southern California youngsters recently did just that at the California Museum of Science and Industry. The event was a "Marathon of the Minds," a continuation of an Infocom tradition begun at the Museum of Science in Boston, MA. . . .
Moonmist Review
Moonmist is the newest volume in the mystery wing of the Infocom Public Library. This introductory-level game is also the perfect work for patrons interested in checking out a good mystery. Co-authored by Jim Lawrence, a contributor to the popular Hardy Boys and Nancy Drew series, this piece might also be the perfect entry point for younger adventurers. . . .
Hollywood Hijinx Walkthrough Spoilers
Well, I see it's that time of year again... spring (already?), when a young person's fancy turns to adventure games. So just step right in, settle into your usual chair, and Fred will pour you a tall, cool one. Something you'll probably need, as in a short time you'll be on your way to Tinseltown to indulge in some Hollywood Hijinx. . . .
Dave Anderson (author of Hollywood Hi-Jinx) Feature Low-Q
What do Johnny Carson, Sonny Tufts, Morgan Fairchild, Xavier Cugat, and Roger Corman (the king of "B" movie moguls) have in common? What do "Plan 9 From Outer Space," "2,000 Maniacs," and "Make Them Die Slowly" have to do with Infocom's new Hollywood Hi-Jinx? The former are all celebrity names which are dropped in the course of playing the game (though the author denies that the black cat heading in the direction of Johnny Carson's house is Joan Rivers' familiar) and the latter are the classic "B" movies which spawned the satirical spoof on tinseltown. . . .
Hollywood Hijinx Review
Well I have to admit that this is NOT what I would have expected from Infocom at this stage of their illustrious career. Don't get me wrong -- it's not a bad game ... easily up to their usual praisworthy standards -- but the scenario came as something of a surprise. . . .
Another Good Time with Infocom Feature
Infocom can always be counted on for a good time, whether you're playing their games, chatting with their authors, or just attending one of their classy press previews at CES. Since we've managed to engage in all three endeavors within the past few weeks, we feel thrice blessed! . . .
Stationfall Review
STATIONFALL (NA/⭐⭐⭐⭐) by Steve Meretzky for Infocom is a sequel to "Planetfall" and brings bakc the character of Floyd, the lovable robot. (It is not necessary to have played "Plnaetfall" to enjoy the sequel, however.) The action in the sequel takes place five years after you saved the planet Resida with Floyd's help, which led to a promotion in the Stellar Patrol. . . .
The Lurking Horror Review
THE LURKING HORROR (NA/⭐⭐⭐⭐) is a departure for Infocom and the story's author, Dave Lebling: a modern horror story inspired by the works of H.P. Lovecraft and Stephen King. You are cast as a student at the mythical G.U.E. Tech (modeled losely on M.I.T., the training ground of so many Infocom authors). . . .
Hollywood Hijinx Review
It was only a matter of time until the lunatics at Infocom went Hollywood. Every one of their many works of interactive fiction has made you the main character in the story, a story whose author is also you, the player. It seems natural that they now place you in a movie. . . .
Bitten Back... Feature Low-Q
DOUGLAS ADAMS is a successful author. His radio series, HitchHiker's Guide To The Galaxy, formed the basis of a quartet of books that featured Arthur Dent, the only Earthman to survive the destruction of our planet when it got in the way of a planned interstellar by-pass. Mr Adams also worked with Infocom on the eponymous computer game, which collected the 1985 Newsfield Award for Best Text Adventure. . . .
Adams' Universe Still Expanding Feature
Wasn’t it enough that Arthur Dent had to have his house demolished and his planet (Earth) destroyed? Or that he then had to put fish in his ear, listen to Vogon poetry (the third worst in the universe), suffer the complaints of a depressed robot and be fired at by missiles from the planet Magrathea? . . .
Bureaucracy Walkthrough Spoilers
Yes, indeed, step right in. It's much more pleasant in here than outside in the middle of summer (but don't worry; if summer is here, can winter be far behind?). Fred is making you an extra-strong one today. You're going to need it. This time around, you're coming up against something terrible, something worse than Krill, Jeearr, Mangar, Exodus and Lagoth Zanta all rolled into one. That's right, you're about to face the ultimate horror, the inescapable nightmare, the bane of all existence: Bureaucracy. . . .
Bureaucracy Review
"Students who exchange digital watches with multiple partners increase their chances of contracting bubonic plague by 300%." This quote is from Popular Paranoia magazine, to which you'll probably want to become a subscriber after playing a few rounds of Bureaucracy, Infocom's latest excursion into interactive fiction. . . .
Moonmist Review
By now it's probably safe to say that most computer owners have seen or played an Infocom text adventure. Zork I, II, and III, The Hitchhiker's Guide to the Galaxy, Infidel, Enchanter, Wishbringer, and Witness have all spent time on best-seller lists, and high-circulation magazines like Newsweek have printed articles about the company. Infocom has become famous for its interactive fiction, and its customers look to it not for new kinds of products but for variations to the old. . . .
Bureaucracy Review
Douglas Adams did it with Hitchhikers. The Wiz isn't exactly sure what he did, but the result was one of Infocom's best selling games. Now he's done it again with Bureaucracy. Yup, there's no doubt about it, this game is as tricky as Zork, as devious as HHGTTG, and as frustrating as getting an engaged tone from Directory Enquiries for the 800th time in succession... But it's an exquisite torture, mein Wizardlings, and I must advise all of you with the necessary hard cash (and suitable machinery) to stump up and add it to your collection. . . .
Lurking Horror Review
This is the latest creation of Mr Dave Lebling, co-creator of the original Zork trilogy and solely responsible thereafter for Spellbreaker, Suspect, and Starcross. . . .
They Take the High-Tech Road to Adventure Feature Spoilers
With Infocom’s interactive fiction, you don’t just read about a search for buried treasure -— you take part in one. Take a peek inside the software company that produces some of today’s most innovative computer adventure games. . . .
Ardai on Infocom Feature
You thought you knew Infocom like the back of your hand. Whether that hand held a glowing sword of Elvish antiquity, a Stellar Patrol scrub brush, or no tea, you knew what to expect: the best text adventures on the market, each written in a unique prose style which you either love or loathe; a consistency of subject matter and tone; and a degree of craftsmanship and pride in developing quality material which has won virtually all the most highly coveted awards in the industry for Infocom. . . .
Plundered Hearts Review Spoilers
PLUNDERED HEARTS (NA/⭐⭐⭐⭐) explores no ground in interactive fiction, which is not unexpected from Infocom. The story is a romance. Its author, Amy Briggs, is female, as is the heroine of the story. Now before you men decide to quit reading and look for a review of something that is, shall we say, a bit more macho-sounding -- STOP! This is adventurous romance -- swashbuckling times on the high seas, pirates, deceit and treachery. You'll like it, we're sure. . . .
Nord and Bert Couldn't Make Head or Tail of It Review Spoilers
NORD AND BERT COULDN'T MAKE HEAD OR TAIL OF IT (NA/⭐⭐⭐⭐) is a collection of short stories by Jeff O'Neill for Infocom. In typical Infocom fashion, these are unlike any short stories you've ever encountered. All eight tales take place in and around the town of Punster, and each involves some kind of word-play, such as spoonerisms, cliches, puns, and homonyms. . . .
Bureaucracy: More Grief for the Frustrated Review Low-Q
"Yap, yap, yap" is probably a good approximation of what bureaucratic talk sounds like. It's also what Bongo the bank dog says on the phone in the Murphy's-law world of Bureaucracy, an interactive fiction game from Infocom. . . .
Bureaucracy Review
A long, long time ago, on a computer not far enough away, Infocom gave us, the computing public, a game so wild, so off the wall, that it was a preordained bestseller. 'Round about the same time, they also gave us interactive fiction plus and universes so large as to escape the confines of low memory systems. This new product was also greeted warmly and embraced by the public. But now they've gone too far. How can the populace resist a game combining the two? They can't. . . .
The Lurking Horror Review
In the years since they began the interactive fiction biz, Infocom has introduced works in such diverse genres as adventure, mystery, science fiction, fantasy and comedy. But somehow, one of the most popular of all types of fiction got left out: the kind of story that you dare not read with the lights turned low, the stories populated with creatures and incidents of unspeakable terror. Well, much to our nightmarish dismay, they have rectified that oversight. . . .
The Lurking Horror Walkthrough Spoilers
Ah, it's that time of year again: when frost is on the punkin, and ghosties and ghoulies slip through the foggy October nights. Of course, I shouldn't keep you standing at the door (never know what might be creeping up behind you, eh?). Step in and get cozy by the fireplace. While you're warming up, we can talk about term papers and even more unpleasant things. . . .
The Future of Computer Games Feature
Computer games have never been more diverse — or more fun. Whether you want to play a sports simulation, play a strategy game, experience ar cade action, explore alternate realities, solve text puzzles, or even create a challenge of your own devising, the software is available. Who develops these programs and brings them to the market? COMPUTE! talked to ten industry leaders to find out about the past, present, and future of entertainment software. . . .
Stationfall Walkthrough Spoilers
Ahhh...it's November again, my favorite month! When cold winds rattle the windows, the evenings are long and dark, and winter is just around the corner: the perfect time to be indoors huddled over a warm computer. Speaking of warm, let Fred pour you a hot one tonight, because it's pretty chilly in outer space, too. . . .
Eight Tails of New Cryptics Review
I'll try to "hold my tongue" and get this article write, but after the "sun's gone down" (I've finished with this game) that won't be easy. I'll just shake a elbow, put my hand down, and get an arm up to tell you all about this. The game is a knee (thanks Sherlock) and time will tell. . . .
Stationfall Review
Contemplating your latest thrilling assignment to pick up yet another supply of forms, you drift back in your mind to a happier time some five years ago. Alone, a lowly Ensign Seventh Class, shipwrecked on Resida (a supposedly deserted planet) you had a chance meeting with an enthusiastic little droid named Floyd. The two of you soon became friends and together uncovered the planet's mysteries -- eventually bringing it back from the very brink of destruction. . . .
Plundered Hearts Walkthrough Spoilers
Ah yes, it's that time of year again, when desperate shoppers crowd department stores, snowflakes dance on bitter north winds, and the strains of "Plover the River and Frotz the Woods", "Dorn-beasts Roasting on an Open Fire", and "I'm Dreaming of a Dark Cavern" fill the air. So, step right in, settle down by the fireplace, and feel free to sing along. Just walk carefully past the Christmas Tree Monster in the corner (quite harmless on an individual basis and he does brighten up the place with his swishing tinsel and blinking lights) and don't let Fred's traditional shrunken-head garland on the wall upset you; he gets terribly sentimental during this season. Of course, if you really prefer warmer climes, I have just the place for you: a delightful little resort in the Caribbean, called St. Sinistra. . . .
Beyond Zork Review Spoilers
Tension vibrates through the air as though it was an almost physical force. The Guildmaster of Enchanters approaches the end of his quest and that ending will also bring about the ending of all magic. It is fore-ordained that magic must make way for science, but there is yet hope. If one stalwart soul can be found, one who can brave unimaginable dangers and obtain the fabled Coconut of Quendor, then all magical knowledge will not be lost. Some part of it can be saved for a future time: a time beyond magic ... beyond science ... beyond Zork . . .
Nord And Bert Couldn't Make Head Or Tail Of It Review
Since my first look at Nord and Bert, I've been chafing at the bit, wanting to let the cat out of the bag. Obviously, I can't tell you everything I've learned —- we don't do that with interactive fiction puzzles —- but I may be able to tell you enough that you won't be buying a pig in a poke. (Clichés.) . . .
Border Zone Walkthrough Spoilers
Brrr! Those icy January winds can really get to you! So, don't just stand there in the doorway (it's cold out there!), come inside and warm up by the fire. Fred is mixing up a little something to warm your insides, too (just sip it first; Fred's been dipping into the Alchemy books again). When you're a bit thawed out, we can talk about something contemporary this time: spy stuff, intrigue, and all that cloak-and-dagger kind of thing. . . .
Plundered Hearts Review
Touch my ring... no not that one, the red one... and journey back with me to the 17th Century, a cold, cruel yet romantic era when the mastery of the sea was in the hands of the Pirate. To the days of raping, pillaging and scurvy, when the very sight of the Skull and Crossbones gripped the bravest of seamen's hearts with terror. These were the days when the mere whisper of the name The Falcon, scourge of the seven seas, would send the most gallant of crews and their ships scuttling back to port in abject fear. It is into this period of history that this latest adventure from Infocom takes you, to fight and survive as best you can... in the guise of a woman... . . .
Nord And Bert Could Not Make Head Or Tail Of It Review
The author of Ballyhoo strikes again. Jeff O'Neill's latest for Infocom is a somewhat different style of adventure form the norm to say the least. Nord And Bert Could Not Make Head Or Tail Of It (which shall hereinafter be reffered to as Nord!) is a collection of eight short stories, the first seven of which may be tackled in any order but must be completed before entry into the last scenario is permitted. . . .
Two New Games from Infocom Review
Few Infocom games have been as eagerly awaited as Douglas Adams's Bureaucracy. Many interactive fiction fans count Steve Meretzky's Planetfall among their favorites. They will not be disappointed in his sequel, Stationfall. . . .
Sherlock Holmes -- Immortal Legend News
"You are standing in the spill of a gas streetlight outside 221 B Baker Street. You have come in response to an urgent summons from your old landlady, Mrs. Hudson. As the fog swirls around you, you huddle into your coat and shiver in the predawn chill." . . .
Yow! Comic books on a computer only $12 News
By this time, many of you have probably snapped a synapse or two trying to navigate your way through the wilds of Quendor in Beyond Zork or dodging bloodthirsty guard dogs in Border Zone. So you're probably ready for a little Rest and Relaxation. Well, don't touch that power switch, because we've got the cure for what ails you. The cure? Infocomics, of course! And what are Infocomics? Simply put, they're traditional comic books brought to life on your computer screen in new and exciting ways. . . .
New Hitchhiker’s and Zork I only $14.95 News
Marilyn McCoo, eat your heart out! We've got the real Solid Gold, and now you can get it too! We've taken our best-selling games, Zork I and The Hitchhiker's Guide to the Galaxy, redesigned the packaging, added new features, and called them Solid Gold! But this is the first time Solid Gold has been so inexpensive; the stories of the Solid Gold series are available for only $14.95! . . .
Here's a second look at three classic titles Marketing
Fooblitzky is a particularly special Infocom product for two reasons. First, it is our only multiplayer computer board game (2-4 players), and second, it uses whimsical graphics -— yes, graphics, to delight and captivate players. In A Mind Forever Voyaging, by Steve Meretzky, you leave puzzle-solving behind as you explore realistic worlds of the future and make decisions about the fate of the human race. Travel to the 114th century in author Steve Meretzky’s first story, Planetfall. Planetfall is a hilarious science fiction game full of adventure and galactic intrigue. . . .
Is it GUE Tech or MIT? Dave Lebling explains it… Feature
Ever since we released The Lurking Horror by Dave Lebling we've been getting questions from players about the setting. We thought we'd go straight to the source and ask Dave for the straight dope. . . .
Infocom & TSP team up for Infocomics News
Both Infocom and Tom Snyder Productions are located in North Cambridge, Massachusetts. As the pigeon flies, the companies are about a half-mile from each other. But thanks to "no left turn" signs, a shopping center, a dump-turned-park, and a couple of life-threatening rotaries, you have to journey miles in seemingly wrong directions to drive from one company to the other. . . .
What about Atari 8-bits and the Commodore 64? Tech
Here at The Status Line, we make it a practice to keep aware of what's going on in the computer industry in general, and in the minds of our customers in particular. One concern on a lot of people's minds is why Infocom seems to be ignoring the thousands of loyal fans who own Atari 8-bits and Commodore 64s. And since we have trouble answering all your letters sent by mail and by modem, we spent some time discussing the situation with Mike Dornbrook, our Director of Marketing. . . .
Beyond Zork Review
"You are standing on a narrow path which curves along a rocky ledge over looking the sea. You press your back against the sheer cliff wall, trying not to hear the waves crashing on the rocks, far below. An inscription is carved upon the face of the cliff which reads: . . .
Sherlock: The Riddle of the Crown Jewels Review
SHERLOCK: THE RIDDLE OF THE CROWN JEWELS (NA/⭐⭐⭐½) by Bob Bates of Challenge, Inc. for Infocom is a celebration of the famous sleuth's 100th anniversary as a character in mystery fiction. Now he has become the star of a piece of interactive fiction, and the player has the privilege of taking the role of Dr. Watson. . . .
Stationfall, Lurking Horror, Moonmist Review
Infocom's most recent all-text adventures cover a wide variety of interactive fiction experiences. . . .
Comic-Book Fantasies News
MANY computer games already look like translations of comic books, as indeed some of them are. Now one publisher is making the connection explicit. . . .
Lane Mastodon vs. The Blubbermen Review
LANE MASTODON VS. THE BLUBBERMEN (⭐⭐⭐/⭐⭐⭐½) from Infocom and Tom Snyder Productions is a whole new approach to the concept of entertainment software for computers, the first in a series of programs dubbed "Infocomics" by their creators. This is definitely not a game, since it includes no puzzles, arcade sequences or other game-like elements. It is simply a story, with a single ending and no user control over the final outcome, much like a book or a movie. . . .
Lurking Horror, Stationfall Review
In Infocom's first horror-fiction adventure, it's all to easy to be pulled into the game play -- which can keep you up at night, looking nervously over your shoulder. In Lurking Horror you're a student at the George Underwood Edwards Institute of Technology -- sort of a cross between MIT and Miskatonic University (for you H.P. Lovecraft readers). . . .
Borderzone Review
Behind the Iron Curtain lies a world of espionage, intrigue, devious plots and death, and Infocom's Borderzone takes the player into this atmosphere of spy vs spy with a 'real-time' adventure full of thrills, spills and suspense. . . .
The Leading Role in a Spy Thriller: Border Zone Presents Three Possible Missions Review
Interactive fiction has taken more than its share of knocks. Legions of the curious have tried a game or two, only to emerge from their adventures cursing and frustrated. The games didn't understand the language of the uninitiated, and so the uninitiated stayed that way. . . .
Stationfall Review
Infocom has a long history of innovation. Okay, so the company has only been around for about eight years. But in those years, as the first (and foremost) producers of interactive fiction, they have defined and refined this medium to perfection. And they've done so without resorting to sequels. Oh, there were the Zork and Enchanter trilogies, as well as the interactive version of Hitchhiker's Guide, but no true sequels. Until now. . . .
Beyond Zork Review
Certain venerable software titles instantly conjure images of the early days of computer gaming. Mention Pac-Man or Space Invaders and one immediately recalls countless hours of mindless but enjoyable entertainment. Wax nostalgic about Wizardry, and computer adventurers tend to gaze into the distance, recollecting their climactic encounter with Werda. Then mention text adventures and see what title springs to mind. There can be only one—and it is Zork. . . .
Rumored Activision/Infocom Rift Unfounded News
At press time, a plethora of rumors concerning the relationship between Infocom and its parent company, Activision, garnered the attention of CGW. Rumor: There was considerable innuendo that the Infocom division had become a dumping ground for unwanted Activision projects. As a case in point, the move of Infocomics from Activision's provenance to that of Infocom's supervision was cited. The suggestion was made that there were problems between Tom Snyder and Activision which lead to the move. . . .
Sherlock: The Riddle of the Crown Jewels Walkthrough Spoilers
Spring is with us once again (poor Fred, he misses those long winter nights already); time to put away the snow shovels and get out the lawn mowers. While you're waiting for the grass to grow high enough to cut, have a seat and we'll talk about the good old days: hansom cabs, gaslight, fog-shrouded streets, and Sherlock Holmes. . . .
Cornerstone Review
Infocom has packed a respectable number of features into its $99.95 relational database, Cornerstone, Version 5.21 . While it can't compete with high-end packages, the program certainly has an edge in the low-price market, where most products have no relational capability. . . .
Border Zone Review
Border Zone, a new interactive text game, brings the intrigue of international espionage to your computer and key board. As the main character, you are involved in an assassination plot in the mythical Eastern Bloc nation of Frobnia. Danger is around every corner, deception is practiced by everyone. . . .
Nord and Bert Review
Nord and Bert Couldn't Make Head Or Tail Of It is the long-winded title to the latest offering from Infocom, the reigning masters of interactive text adventures. To put it mildly, Nord and Bert is a major departure form Infocom's previous adventures. Success in this game relies on solving word games, having total recall of cliches and believing firmly that the pun is mightier than the sword. . . .
Sherlock: The Riddle of the Crown Jewels Review
The crown jewels have been stolen -- and the Queen is to lead a procession through the streets of olde London towne in two days time! Without her glittering finery the news of the theft would spread, and the British Government fall into international disgrace. Scotland Yard have tried everything to track down the criminal and failed, so it's time to instigate the aid of the world's finest detective -- Sherlock Holmes. . . .
New Diversions Feature
These five trends will change the way you play: computer comic books, telecommunication games, high-level simulations, and Compact Disc-Interactive entertainment. . . .
Comic Books? Review
I like Infocom games -- I really do -- so when I got the latest release from Infocom I was ready to try it despite the title: "Lane Mastodon vs. the Blubber Men of Jupiter." . . .
Plundered Hearts Review
At last! An Infocom "Interactive Fiction" text adventure of a woman by a woman! News of this incredible breakthrough came as a delightful surprise. For years I've been masquerading as a macho male 18 year old in countless adventures, so the chance to shed "him" and become "her" was long overdue and more than welcome. Ripping open the package in a frenzy of anticipation, I thought, "Bless you, little Amy Briggs. You have taken one small step for woman, one giant step for womankind." . . .
High-Tech Sleuthing With Infocom's Sherlock Review
Infocom’s Sherlock: The Riddle of the Crown Jewels pits you against Sherlock Holmes's nemesis, Professor Moriarty. Her Majesty's Golden Jubilee is only two days away, and Moriarty has stolen the Crown Jewels. The Queen must wear the jewels for the Jubilee; their loss is a disaster. Moriarty has left plenty of clues, clearly intending to lead Holmes into a trap. In order to derail the Professor's plans, the Great Detective introduces a random factor by putting you, Dr. Watson, in charge of the investigation. . . .
ZorkQuest: Assault on Egreth Castle Review
ZORKQUEST: ASSAULT ON EGRETH CASTLE (⭐⭐⭐/⭐⭐) is the latest in the new Infocomics series from Tom Snyder Productions and Infocom. Infocomics are not games, but rather interactive entertainment meant to be enjoyed much as one would enjoy a book or movie. . . .
Beyond Beyond Zork Review
I used to get comic books for free -- sort of. Years ago, Tru-Tred Shoes had a racket going which involved giving gifts to kids who got shoes in their stores. The idea was that the kids would then pester their parents to return to the store to get more "free" gifts. It worked, and until my feet could no longer be crammed into child-sized shoes, I built up a sizable collection of whistles, animal-shaped erasers and Archie comics. . . .
Bureaucracy Review
Everyone, at one point in their life or another, faces the "red tape shuffle," the hideous condition that comes from dealing with big companies and their infernally inefficient ways of doing things. Proof of this malady shows up regularly; blood-boiling examples include having a phone conversation put on hold for a matter of weeks or getting the runaround while trying to straighten out a $1 million computer error -- obviously not in your favor -- on your bank account . . .
Beyond Zork Review
Beyond Zork attempts to improve upon Infocom's time-honored text adventure style by merging it with fantasy role-playing elements. . . .
Change is inevitable. Don't panic! Tech
We’ve been asking what you'd like to see in our software. And you’ve responded. You've sent in your Status Line polls, and answered our warranty card questions, phone surveys, and in-package questionnaires. The results? You want on-screen maps. You want character development with bar charts. You want color. You want animation. In short, you want graphics. . . .
New mail order firm -- really! News
We are pleased to introduce Triton Products Company as the new authorized Infocom direct marketing center. Veterans in the field of phone and mail orders and fulfillment, Triton, in the words of Vice President Terry Miller, "hopes to be the best darn direct marketing company you’ve ever seen." Triton was recently acquired by Activision to become the company’s direct marketing specialists. . . .
Newest Infocomic: ZorkQuest II News
Are you sunburned and tender, blister-red from too long at the beach? Or lethargic, stickier than Scotch tape in the heavy-skied humidity that weather reports have the temerity to call "dewpoint"? Bored with the long summer, the ennui of work, the doldrums of those hot, endless afternoons when you friends are away on vacation? Well, here’s the answer to your prayers, the harbinger of those brisk and busy, cool autumnal months: a new Infocomic —- ZorkQuest II: The Crystal of Doom. . . .
LGOP and Planetfall Solid Gold at $14.95 News
During the past year, we have begun to confer Solid Gold status on certain venerable titles. These are best-sellers which have begun to slow down. In some ways, our Solid Gold software can be compared to paperback books —- the whole game is there but in a simpler package. However, in the case of Solid Gold software, we're adding something more —- on-screen hints. At $14.95 retail, these wonderful old titles are getting a second life and attracting a new group of computer owners to interactive fiction. . . .
Infocomics: New approach to entertainment Marketing
"Even a completely computer illiterate person can enjoy an Infocomics story..." Praises like this one from Computer Entertainer are being sung nationwide about Infocomics, the new line of comic stories from Infocom and Tom Snyder Productions that come to life on the screen. Introduced at the Consumer Electronics Show (CES) last January, each Infocomic, Lane Mastodon vs. The Blubbermen; Gamma Force in Pit of a Thousand Screams; and Zork Quest: Assault on Egreth Castle, has won favorable reviews. . . .
New books based on our Planetfall & Wishbringer News
Books based on two of our most popular games will be published this August. Wishbringer: The Riddle of the Twin Worlds, and Planetfall: In Search of Floyd, Part I are being published jointly by Infocom, Avon Books, and Byron Preiss Visual Publications, Inc. . . .
New Titles from Infocom to Feature Graphics News
This fall will mark the debut of a new group of Infocom games featuring color graphics, animation, and a redesigned, friendlier parser. The changes have been made carefully, heeding the desires and suggestions of Infocom fans as well as making use of the new hardware technologies available today. The company promises that the changes will not compromise the quality and depth that have been the hallmark of Infocom's all-text interactive fiction since 1979. The new programs are made possible by Infocom's new development system, a local-area network (LAN) of Macintosh II systems utilizing A/UX, Apple Computer Inc.'s UNIX-based operating system. . . .
Starcross Review
No longer available from Activision/Infocom/Mediagenic, Starcross can still be picked up at Commodore shows and retail outlets around the country -- it is well worth hunting down. . . .
Plundered Hearts Review
With the release of their latest work of interactive fiction, Infocom has produced the first such story written by a woman, as well as made its entry into the genre of romance. Spearheading this two-fisted attempt to attract more female purchasers, Amy Briggs has crafted a pirate story full of intrigue, adventure and, yes, romance. Unfortunately, I think most of Infocom's regular audience (presumably male) are likely to forsake this bold new endeavor. . . .
gameplay Opinion
I Take On Infocom's Computerized Comic Books, and the Result Isn't Pretty: Infocomics 3, Reviewer 0 . . .
Suspended Review
This is one of my all time favourites. You are in control of six robots, each of which has a distinct perception of the world and offers specific abilities within it. One specialises in sight, a second in hearing and a third in accessing information from computer memory banks. Through them you can hopefully solve an intertwined myriad of realistic and original problems. . . .
Interactive Text In An Animated Age: Infocom Faces the Challenge Feature
Infocom has ridden through a decade's worth of changes in the computer industry by concentrating on one type of product: interactive fiction. The Zork Trilogy has sold more than a million copies. Other best sellers include The Hitchhiker's Guide to the Galaxy, Planetfall, and Leather Goddesses of Phobos. Now a wholly owned subsidiary of Activision, Infocom continues to focus on interactive fiction. We were curious about how the market for text adventures was holding up in a marketplace that's more and more graphics-oriented — and where is interactive fiction headed? . . .
Plundered Hearts and Nord And Bert Couldn't Make Head Or Tail Of It Review
Infocom has extended its philosophy of "Something for Everyone" with the release of two new products: Plundered Hearts and Nord and Bert Couldn't Make Head or Tail of It. Each of these programs aims at what appears to be a specific audience, although of the two, Nord and Bert is a bit more far-reaching in its scope. . . .
Pit of a Thousand Screams Review
Once upon a time, comic books cost only 12 cents. Really. They were fat — at least two full-length stories — and had lots of ads for things like x-ray glasses, sea monkeys, and gum that made your teeth black. Fantastic Four, G.I. Combat, Batman, Green Lantern, Sgt. Rock, and scores of others piled up in boxes you kept safely hidden away. And when someone new moved into the neighborhood, you swapped comic books, suddenly finding an entire new library. It seemed like things couldn't get any better. . . .
BattleTech: Lots of Meching around News
If Jason thought he had problems training to be a 'MechWarrior, he didn’t know what fate lay ahead when Kuritan forces attacked the planet. Now, eighteen years old and totally alone, he's adrift within a war-ravaged city, undertrained, and with only the money he had saved as a student. Add to this his being hunted and pursued by the occupational forces and you'll get the feeling of our new role-playing game, BattleTech: The Crescent Hawk's Inception. . . .
Zork Zero takes you back to the beginning News
Ever since Zork I first appeared on home computers, and the Zork Trilogy became our best-loved series of interactive stories, countless fans have begged for Zork IV. Now our Steve Meretzky, doing exactly the opposite, gives you something even better by taking you back to before the beginning. Nearly 18 months in the making, we are proud to reveal our most ambitious project ever, Zork Zero. . . .
Quarterstaff: Our first role-playing fantasy News
Quarterstaff: The Tomb of Setnoth -— our first entry into the fantasy role-playing (FRP) genre and the first in our RPG series -— is role-playing adventure as you’ve never seen it before on a computer. You’ll read rich text descriptions of the places, objects, and creatures you come across. High-resolution graphics and digitized sounds reinforce the text, and your moves are tracked by a detailed onscreen map which your characters "draw" as they go. . . .
Four more popular titles reduced to only $14.95 Marketing
We at Infocom are offering you, our most loyal fans, a special deal, the kind of deal that just makes you want to cry with joy. Well, get your hankies out, because now you can get four of our most wildly popular games -— The Lurking Horror, Stationfall, Nord & Bert Couldn’t Make Head or Tail of It, and Plundered Hearts —- for the low, low direct-mail price of $14.95! . . .
When Is A Zero Not A Zero? Review Spoilers
In Zork Zero, the player's character is a peasant from One Hut Village in Nowhere Province. He is special. In times past, an ancestor, who happened to have been a servant in the castle, observed Megaboz casting the curse. This ancestor "just happened" to obtain a scrap of wizardly parchment from the mage's pocket during the creating of the curse. Passed down through the generations, it conveniently contains the clue needed to end the curse. . . .
Mech Wrecks Review
Battletech from Infocom affords players the opportunity to control the massive megaton fighting machines of the future in an adventure quest set on a distant planet. Designed by Westwood Associates and based on the Battletech world from FASA, both companies have taken care to keep The Crescent Hawk's Inception consistent with the characters and universe of the novels and paper and pen game. This is one of the first entries in Infocom's new series of graphic adventures. . . .
Every Picture Tells a Story News
More powerful personal computers, competition from videogame manufacturers, and a desire to expand the pool of buyers have combined to push text-based-game makers toward graphics-based adventures. As a result, game players are increasingly entranced by the sophisticated displays and complexity of recent game releases. . . .
Zork Zero Review
The Zork trilogy, maybe the most popular computer games ever, sent you on a quest through the remains of the Great Underground Empire, which at the peak of its power was ruled by Lord Dimwit Flathead the Excessive. But one question remained tantalizingly unanswered: What evil power brought the Great Underground Empire to its ruin? . . .
Shogun Review
SHOGUN (⭐⭐⭐⭐/⭐⭐⭐) is one of Infocom's new breed of interactive fiction enhanced with graphics used for story illustrations, text borders and rewards for success in certain portions of the story. SHOGUN is an interactive adaptation by Dave Lebling of James Clavell's best-selling novel. In the computer adaptation, you take the role of the seventh-century sea pilot, John Blackthorne. . . .
Long Play's Journey Into Light Review
A shadow of evil has fallen over the land. No, this is not the beginning of Lord of the Rings, but of Infocom's marvelous new game, Journey. The game does pay an acknowledged homage to J.R.R. Tolkien's classic epic throughout the story, though. . . .
Arthur: The Quest for Excalibur Review
ARTHUR: THE QUEST FOR EXCALIBUR (⭐⭐⭐½/⭐⭐⭐) by Bob Bates for Infocom is a re-telling of the familiar classic. The player takes the role of the young Arthur at the point in his life when he learns of his previously unsuspected destiny as King of England. Freeing the legendary sword Excalibur from the stone in which it is imprisoned is the final deed which will grant Arthur his birthright, but there is much for the player to accomplish as Arthur before that is possible. And there is very little time. . . .
Shogun Review
Ah so, as 'Kendo' Fish would say. Remember old Richard Chamberlain (housewives faint all over the country) in the epic TV drama where he sailed a ship to Japan and got involved with the war between two leaders to rule the country? Well this game is based on the same book (by James Clavell) as the TV series. . . .
Battletech Review
In the 31st century five states are continually fighting for supremacy. As 18-year-old Jason Youngblood, you're still at school but instead of learning quadratic equation you're being trained how to be a Mech warrior, defending the Lyran Commonwealth. Mechs are massive military robots, armed to the teeth with lasers and machine guns, and piloted by humans. . . .
Shogun Review Spoilers
A great storm batters your ship. After months at sea and a heroic crossing of two oceans, it looks like everything will soon be ending. As Infocom's Shogun opens, you find your player character standing at the ship's wheel in the midst of the storm. Talk about starting right in the middle of things! . . .
Journey Review
What's this? Arguably the world's greatest rock group on your Amiga? No, in fact it's another prime American export -- an Infocom adventure set in a mythical, Tolkienesque land, populated by dwarves, elves and even stranger creatures than those found in ZZAP! Towers. . . .
Zork Zero Review
For about ten years after being formed by some MIT boffins Infocom produced only business software. They they saw the Colossal Cave Adventure. The Zork trilogy was the result and the company hasn't looked back since. Not until now, that is. Currently making some radical changes to its previously text-only format Infocom have decided to produce a Zork prequel in the new style. . . .
Journey Review
Journey is the first game in Infocom’s new line of illustrated interactive fiction called "role-playing chronicles." Don't be fooled by the term "role-play": Journey does not require you to create characters, program complex battle tactics, or roam the countryside killing things and robbing carcasses. Whatever its genre may be called, Journey is interactive storytelling at its best. . . .
Infocom's West Coast Move Stirs Controversy News
The dismantling of Infocom as an east coast subsidiary of Mediagenic offers mixed signals regarding the future of the storytelling division. To many industry observers, moving Infocom to the Menlo Park headquarters of Mediagenic was inevitable. The failure of Cornerstone, the database produced by Infocom, necessitated an infusion of capital. The acquisition of the company which was once synonymous with interactive fiction became inevitable. . . .
Ticket to Ride Walkthrough Spoilers
"The first step of a journey is always the longest one." —old Chinese proverb, probably attributed to Confucius. In this case, your first step is briskly walking to your nearest computer store and ordering this exceptional game. After that, your steps become much shorter as you carefully tread through the many byways of this game. . . .
Arthur: The Quest for Excalibur Walkthrough Spoilers
hhh, autumn again! One of my favorite times of year (actually, any season except summer is ok with me . . . grin). Fred is back from the Grues Convention and ready to serve your favorite beverage. We have a special on ale this month (for those of drinking age), to get you in the mood for a little trip through Merrie Old England during the time of knights and chivalry. . . .
Info-Gone! News
Award-winning adventure specialists Infocom, after many years of loss-making, are to lose their offices. . . .
Battletech: The Crescent Hawk's Inception Review
A suit of armor is more than a metal shell in the thirty-first century; it's a BattleMech, a 20- to 25-ton armored robot with a MechWarrior inside. As Jason Youngblood, you train for your own command of a fighting machine. . . .
Arthur Review
You are Arthur. Not Arthur Fowler, Arthur Scargill or even Arthur I'vegotakipperstuckupmyassortedsocks. No, as just plain 'Arthur' you're the rightful heir to the English throne, and the hero in Infocom's interpretation of the famous legend. . . .
Ian's Quest Opinion
Maybe I'm just getting old. I was in Electronic Playworld a few weeks ago asking what's new. Richard pointed out a game called Battletech, a graphic adventure from Infocom. Now, that interested me, because I've always had a high regard for Infocom's games. . . .
BattleTech Review
Infocom's BattleTech: The Crescent Hawk's Inception is a cross between a land-craft driving simulation, an Empire Strikes Back-style arcade challenge, and an Ultima-like role-playing game. . . .
Behind the Budayeen Feature
Mr. Effinger is a science fiction author who has created a fictitious universe that became the setting for Infocom's Circuit's Edge. . . .
Circuit's Edge: As Told By Scorpia Walkthrough Spoilers
Well, well, here we are in July already. The year certainly seems to be moving along at a good clip... As usual, Fred is looking forward to the annual Grues Convention in the Dark Room of Colossal Cave, so he may be a little absent-minded about orders right now. As long as he doesn't mistake your hand for a snack, though, everything should be all right. If he should happen to nosh on your knuckles, however, no problem; a quick trip to the medical clinic in the Budayeen will set things to rights. . . .
Infocom's BattleTech: The Crescent Hawk's Revenge Review Spoilers
Infocom's BattleTech: The Crescent Hawk's Revenge sounds like a role-playing game, but is actually more like a tactical-level wargame with six scenarios strung together via a storyline set in the BattleTech universe (designed by FASA for its boardgame and novels). Those who are accustomed to playing the boardgame or slugging it out in miniatures battles using the BattleTech rules should feel right at home with this game. Those who are looking forward to landing on planets, encountering fascinating aliens, discovering unique artifacts and solving puzzles had best stay away. The story does not progress via conversational encounters, exploration or skill enhancement. . . .
Circuit's Edge Review
In the Budayeen, a quasi-Middle Eastern environment surrounded by walls, rough trade flourishes in alleys, on back streets, and along the main thoroughfare, known only as The Street. This is a criminal neighborhood, seamy and dangerous. This is the setting of Infocom's Circuit's Edge. . . .
Infocom's Battletech: The Crescent Hawk's Revenge Unleashes Its "Lethal Heritage" Review Spoilers
Set in FASA's BattleTech universe (created for the boardgame and novels), the closest popular analogy to BattleTech: The Crescent Hawks' Revenge would probably be the recent film RobotJox. Although the movie was a dismal disappointment, it did show true 'mech battles as they might appear in a one-on-one situation and does give one an appreciation for the monstrous machines of destruction (heretofore seen primarily in Japanimation like Fang of the Sun Dougram) which are piloted by a warrior elite. . . .
A History of Computer Games Feature
In a very real sense, it all began with a model railroad set. Students at M.I.T. were fascinated with all the ways various switches could be integrated into their master layout in order to enhance the quality of operations. Later, when they finally got their chance to interface directly with the TX-0 and DEC PDP-1 computers, their previous work in binary (model railroad switching) put them in good stead to make maximum use of the computers. . . .
Son of "Flesh Gordon?" Review
Steve Meretzky's Leather Goddesses of Phobos (LGOP) was a classic among the many text-adventure titles produced by Infocom during its glory days in the mid 1980's. LGOP was unique in that it was one of the first 'adult' computer games widely distributed and was the first to give the option of choosing between a male and a female protagonist in a genre that had, until then, completely ignored the female gamer. In addition, LGOP was composed of some of Meretzky's best humor, a challenging set of puzzles, and a funny, bawdy, though mature treatment of sex. . . .
Prognosis for Phobos Phobia Letter
It was with mixed emotions that I read your review of Leather Goddesses of Phobos 2. It seems clear to me that you must be among those who long for the good old days when films were black and white, comic books were a dime and you could get an American-made gas guzzler with a distinct personality, meticulously designed tail lights and a grill reminiscent of a gargantuan grin. . . .
On Location in the Great Underground Empire Feature
The technician calmly says, "Speed." The director, Peter Sprague calls for "Action!" and Robyn Lively, the youthful red-haired actress dressed as a fairy, pushes an invisible object off of her. The set is relatively bare, except for assorted lights, microphone booms and a large blue screen behind the actress. Yet, the monitor shows Robyn in the midst of a lush, green forest. . . .
Return to Zork Review Review
This review is based on the IBM VGA version of Return to Zork. I know it's also available for Macintosh, and maybe other computers, but who knows what differences there may be? I haven't completed the game yet, so this (of course) is based only on what I've seen so far. If we're going by what was in the demo, I've seen almost all of the screens which appeared in the IBM demo of the program. . . .
Little White Houses For Grue And Me Review
There is a white house in the middle of the woods that adventure gamers know well. Unlike Robert Frost, they do not know "whose woods these are" -- or whose house, for that matter, standing there all boarded up and abandoned. What they do know is who the Great Underground Empire located beneath the house belongs to. It belongs to all the creatures of the night who lurk in its dark tunnels and caves; it belongs to the Flatheads, lords and rulers of the land of Zork; it belongs to Marc Blank and Dave Lebling, the "great implementers" of Infocom who dreamt up the original Zork trilogy more than a decade ago; and it belongs to all the adventurers who have played the Zork games over the years, painting wondrous scenes in their minds to illustrate the words Blank and Lebling put on the screen. . . .
How Many Orcs Could Scorpia Zork...? Review
A few issues ago (#112, Nov. 93), Charles Ardai wrote a preview of Return to Zork that thoroughly covered the game. Charles and I are on the same wavelength on many points, but our conclusions are not quite the same. I'll take this opportunity to expand upon Charles' preview without retreading the ground that he covered. But first, a bit of history... . . .
Simple Simon Walkthrough Spoilers
So here we are, just coming off the holidays highs, and it's time to settle down to the serious business of gaming. What better way to spend those cold winter nights than sweating over a hot game? Keeps you warm, engages the mind, and, if the game is tough enough, expands your vocabulary of expletives (heh). And make no mistake about it, playing the part of a kid wizard can be very frustrating at times. . . .
Return to Zork Review
It's ba-ack. The best-selling text adventure from Infocom (a division of Activision) that revolutionized computer gaming 16 years ago has been reincarnated under the title Return to Zork. But other than the name and a few superficial similarities, any relationship to the original is purely coincidental. . . .
Four Funerals and Wedding Review Spoilers
First things first: I promise that for the remainder of this review I won't bitch about how remote the connection is between Zork Nemesis and any of the classic text adventures that proudly bore the Zork name many years ago. What's the point? It's like complaining that they don't write novels any more the way Trollope used to, or that roadways sure were safer before you had all these horseless carriages zooming across them. Time moves on, and so must we. . . .
Pleasing Puzzle Games from 'Zoop' to 'Zork' Review
Hot summer days are a perfect time to go underground. And returning to the Great Underground Empire is no problem at all. "Zork Nemesis" (Activision; $54.95) is not only one of the most challenging CD-ROM puzzle games ever designed, but it also is a triumphant tribute to the original “Zork” series. . . .
A Whole Grue World News
On May 25, 1977 Star Wars was released to the world, and a universe was born. Eight days later, so the legend goes, a group of MIT programmers, including Dave Lebling, Marc Blank, and Tim Anderson, created a universe of their own. The result was Dungeon, a text-based fantasy adventure game that ran on mainframe computers. This game eventually evolved into one of the first text adventures -- and one of the best games, period -- ever to appear on a personal computer: Zork. . . .
Going Underground Review
Zork Grand Inquisitor is the latest revival in the Zork series from Activision. Once again, we visit the Great Underground Empire (or what's left of it), including nostalgic stops at Flood Control Dam #3 and the legendary White House. This isn't just a trip down memory lane, of course; there is also a nefarious plot to foil. . . .
The Next Dimension Feature
It was the company responsible for bringing text adventures into the home, the company which for five years dominated the American software charts with classic games such as Zork and Hitchhiker's Guide to the Galaxy, and the company which in the face of falling sales gambled on diversifying its product range and failed spectacularly. Wayne Williams chronicles the dramatic rise and fall of Interactive Fiction legends Infocom . . .
These historical, out-of-print articles and literary works have been GNUSTOed onto InvisiClues.org for academic and research purposes.