Inside the Barrow

Score: 10 Turns: 1

Zork II

The Wizard of Frobozz

Implementers Bruce Daniels
Dave Lebling
Marc Blank
Tim Anderson
Release Year1981
GenreFantasy
DifficultyAdvanced
Zork II Box Front Zork II Box Back

The Wizard appears, floating nonchalantly in the air beside you. He grins sideways at you.
The Wizard incants "Fantasize," but nothing happens. He shakes the wand. Nothing happens. With a slightly embarassed glance in your direction, he vanishes.

EXPECT THE UNEXPECTED WHEN YOU TAKE ON ZORK II: THE WIZARD OF FROBOZZ.

As you explore the subterranean realm of Zork, you'll continually be confronted with new surprises. Chief among these is the Wizard himself, who'll constantly endeavor to confound you with his capricious powers. But more than that, you'll face a challenge the likes of which you've never experienced before.

From the Library (18 articles)

Zork: A Computerized Fantasy Simulation Game Tech

Is magic real? Do swords glow if the enemy is nearby? In the demonic world of Zork, a simulated universe entices the player into a new form of problem solving. . . .

Zork and the Future of Computerized Fantasy Simulations Tech

CFS (computerized fantasy simulation) games are a new art form: the computerized storybook. Instead of reading the story, you play it. The author presents the story, but only as you squeeze it out of him by wit and brute force. It's lip to you to figure out what's going on, and the satisfaction of doing so depends on how well thought out the story is. To be fun to play, the story must be more or less consistent and complete. To a large extent, this means that the program that embodies the story must simulate the universe well. . . .

Zork II Review

Sequels in microcomputing entertainment have, for the most part, escaped the fate of their counterparts in film and literature. Perhaps the relevant question about Zork II, however, is not how it managed to equal and possibly even surpass its predecessor, but how either Zork or Zork II managed to stand alone. . . .

Please Parse the Zork Tech

The most famous scientist in the whole wide world was being interviewed just before going into retirement. . . .

Zork II Review

Once again the master adventurers at Infocom have thrust us into the titillating, terrifying, and sometimes intimidating world of Zork. Zork II takes up where Zork I left off (although you need not have played Zork I to play Zork II), starting you out deep in the land of Zork. Here you'll meet the Wizard of Frobozz, a formidable foe who'll appear randomly to thwart your efforts at solving the many riddles in the game. . . .

Zork Invades PC News

Zork, one of the famed games for personal computers, is now available to PC users. This intricate prose adventure, which takes place in "The Great Underground Empire." is offered by Infocom of Cambridge, Massachusetts, hometown of MIT, where it reputedly was developed (in the artificial intelligence lab). . . .

Cave Games Tech

Some of us at PCommuniques really enjoy cave games and other underground adventures. We were delighted when Zork I and II became available for the PC, but a reader notified us of a bug in Zork I and the simple fix for that problem. . . .

Zork II, The Wizard of Frobozz Review Low-Q

Adventure games are the pinnacle of tex-tonly computer games. Zork is a microcomputer version of the original minicomputer game Adventure. Zork II is a new offering from Infocom. and it is truly a puzzler. . . .

Zork! An Overview Feature

The Zork trilogy is a series of three enjoyable, exciting-to-experience, text-oriented adventures. Unfortunately, describing an adventure, without revealing clues, is like trying to describe a treasure chest without saying exactly what's in it. You'll just have to believe me, Zork is filled with many valuable jewels, and forgive me if I inadvertently slip you a clue to solving one of its many, many mysteries. . . .

Zork II: As Told by Scorpia Walkthrough Spoilers

Back for more, I see! Well, step right in, plenty of room tonight; everyone's out doing their holiday shopping. Take a seat by the fire while Fred pours out your usual, and we'll get started on Zork II. Once again, it's off to the Great Underground Empire! This time, however, it won't be quite so easy. For one thing, there's much more territory to cover, and for another, there's the Wizard of Frobozz. . . .

Zork I, II, and III Review

The Zork trilogy, which chronicles happenings in a vast realm known as the Underground Empire, is the most famous of the all-text adventure games. Fantastic creatures, magic spells, and diabolical traps abound at every turn, and each room or area is described in long paragraphs of rich detail, helping the player visualize the setting. . . .

The Challenge of Zork Feature

Time is rarely kind to computer games. Advances in hardware, software and programming science come so quickly that older games often pale in comparison with titles boasting the latest in graphics and sound. The current hit titles have a way of pushing last year's favorites into the background. . . .

Zork trilogy gets a boost News

THE ZORK bandwagon keeps on rolling. . . .

Subterranean Adventures in Zork Review

INFOCOM ADVENTURES are a special breed, and have become a real cult in the United States. Three of Infocom's games, Zork I, Zork II and Zork III have generated so much interest that they have been published as game books. . . .

The History of Zork -- First in a Series Feature

In the beginning, back in the 1960's, DEC (Digital Equipment Corporation) created the PDP-10, a medium-sized computer. The "10", as it was called, became popular at many research installations, and a great deal of software was written for it, some of which is still far in advance of systems on more modern machines. At MIT's Artificial Intelligence Lab, an operating system called ITS (Incompatible Timesharing System) was written for the 10. ITS was designed to make software development easy. The designers of the system assumed that it would have a small, knowledgeable, friendly group of users, so they did not include any security features. . . .

Underground Empire Walkthrough Spoilers

OFTEN in scientific research it is necessary to use a 'reference material' -- a standard against which all new and unknown materials could be measured. When developing my love-hate relationship with adventure games on my Atari I happily discovered an analogy in that gΓ©nre -- the Infocom Adventure. . . .

Zork I, II and III Review

For this month's look at the disk based adventures the White Wizard has turned his wand to Infocom's excellent Zork series as marketed by Commodore in the UK. Be prepared for more Infocom information next month, but for now ... . . .

Genuine Zorkmid coin minted for the Zork Trilogy News

In the beginning, three little Zorks lived happily together in one big mainframe computer. They flourished under the loving care of Marc Blank, Dave Lebling, and a lot of other nurturing computer types, and grew up to be humorous, challenging, and full of riveting puzzles. . . .

In the Box (16 images)

(Click a thumbnail to expand)

Historical Sales Data

Weekly Sales Ranking

5 10 15 20 1983-12-10 1984-10-13

Top weekly ranking: #7

Weeks in top 20: 22

Source: Billboard's "Top Computer Software" charts, ostensibly prepared from retailer-provided sales data. Billboard began publishing software charts on 8 October 1983 and published the charts weekly until 31 August 1985, then biweekly or monthly beginning 14 September 1985. Billboards editors considered computer games a vulgar art and never took them seriously, making many typographical and factual errors in the retail charts, eventually discontinuing them on 27 September 1986.


Units Shipped By Year

1981
2,800
1982
16,118
19831
60,612
19841
67,309
1985
23,382
19862
2,983
87-893
7,335
90-915
2,636

Total units shipped: 183,175

Overall ranking: 3 of 33

Accounts for 7% of units sold

1 Includes units manufactured and sold by Commodore

2 Data for 1986 includes units shipped through June 1986 only

3 Data for April 1987 - March 1989

5 Mastertronic UK sales

Source: (1981-1989) Internal Infocom documents, archived by Steve Meretezky, (1990-1991) Mastertronic Collectors Archive

Editions (8 formats)

Folio, narrow (1981-1984)

Folio, narrow
Appx. 16 x 25.5 cm, flat

Game blister pack (clear plastic front with cardstock backing)
Game disk in grey or white Infocom sleeve
Game manual

System-specific reference card
Warranty registration card and return envelope
Product catalog

The Folio edition of Zork II was manufactured in two size formats.

Folio, wide (1981-1984)

Folio, wide
Appx. 24 x 25.5 cm, flat

Game blister pack (clear plastic front with cardstock backing)
Game disk in grey or white Infocom sleeve (no sleeve with 3-1/2" disk)
Game manual

System-specific reference card
Warranty registration card and return envelope
Product catalog

The Folio edition of Zork II was manufactured in two size formats.
The plastic cover on many copies sold on the secondary market has yellowed with age.

Commodore Folder, large (1983-1984)

Commodore Folder, large
Appx. 39 x 21.75 x 0.5 cm

Game folder (Generic Commodore software folder with an insert showing the "Zork II" logo)
Game disk (Commodore-branded) in Commodore or plain white sleeve
Game manual (black & white)

Two variants of the Commodore-branded edition were produced, one in a large generic "Commodore 64 Software" folder and one in a smaller illustrated game folder.

Commodore Folder, small (1983-1984)

Commodore Folder, small
Appx. 22.75 x 16.75 x 1.5 cm

Game folder (Illustrated)
Game disk (Commodore-branded) in Commodore or plain white sleeve
Game manual (black & white)

Two variants of the Commodore-branded edition were produced, one in a large generic "Commodore 64 Software" folder and one in a smaller illustrated game folder.

The small Commodore Folder edition was produced in a cardboard English-only folder for the US market and in a vinyl English/French folder for the Canadian market.

Grey Box (1984-1987)

Grey Box
Appx. 19 x 23 x 2.5 cm

Game box, plastic cover over contents
Game manual and "G.U.E. on Nine Zorkmids a Day" (bound into box)
Game disk in grey Infocom sleeve (no sleeve for 3-1/2" disk)
Bozbarland Flyer
Grayslopes Brochure

System-specific reference card
Warranty registration card
Product catalog
Invisiclues order form

Trilogy (1987-1989)

Trilogy
Appx. 19 x 23 x 2.5 cm

Game box, plastic cover over contents (all games in a single box)
Game manual and "The Great Underground Empire: A History" (bound into box)
Game disk(s): may include 3-1/2" disk, 5-1/4" disk in grey Infocom sleeve, or both (depending on system), all games on a single disk
Great Underground Empire map
Grayslopes brochure
Bozbarland flyer
FrobozzCo International stock certificate
FrobozzCo International shareholder letter
Zorkmid coin sealed in plastic bag

System-specific reference card
Warranty registration card
Product catalog
Invisiclues order form
Infocomics ad (newsprint, bent as it's too long to fit comfortable in the feelies compartment)

Includes Zork I, II, and III on a single disk and all game contents from the three games in the same box. Copies for some systems included both 5-1/4" and 3-1/2" disks.

NOTE: Copies sold on the secondary market are often missing the Zorkmid coin, which has become quite valuable in its own right. Check box contents carefully.

Mastertronic (1990-1991)

Mastertronic
Appx. 15.75 x 15.75 x 1.75 cm

Game box
Game manual
Game disk(s) (PC copies included both 5-1/4" and 3-1/2" disks)

Released in the UK for Amiga, Atari ST and PC. #6 in Mastertronic's Infocom series.

Mastertronic (Trilogy) (1990-1991)

Mastertronic (Trilogy)

Game box
Three game manuals (one per game)
Game disk (CD-ROM in jewel case with insert)
Black and white Great Underground Empire map

Released in the UK for IBM PC. Included Zork I, II, and III on a single CD-ROM.

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