Invisiclues
Trinity
The Pluto Door
(Click or tap on any clue to reveal the clue.)
How do I catch the skink?
- It avoids light.
- It runs into the crevice to avoid light.
- You have to put some light source in the crevice to drive it out.
- The only light source that fits is the splinter.
- Now it runs away from the crevice because there's still some light from the splinter.
- You need to turn on the lantern to track it down.
- It runs away from the lit lantern, but never runs into the bomb room.
- If you leave the lantern in the middle underground room while lit, the skink will go to the room with the crevice. It's a creature of habit.
- Once you've trapped the skink between the two lights it'll be totally flummoxed and you'll be able to get it.
How do I keep the skink once I've caught it?
- The skink will eventually jump out of your hands, so you need to carry it in a container.
- The wicker of the cage is too widely spaced to hold the skink.
- Remember that it likes dark places.
- Your nice dark pocket would be the perfect place to carry a skink.
Where do I kill the skink?
- Where the magpie says.
- Under the light of a crescent moon.
- Finding the moon is your problem. Continue only if you can't find a moon.
- It's through one of the mushroom doors.
- At Earth Orbit, through the mushroom near the waterfall.
How do I fix the talk button on the walkie-talkie?
- By taking apart the walkie-talkie, getting out your soldering iron, using the talkie diagram to figure out the wiring, and rewiring the talkie thereby voiding its warranty.
- You can't.
How do I know what to tune the walkie-talkie to?
- It starts off tuned to the frequency used by the people testing the bomb that's underground.
- You can also use it to listen to radio traffic once you go through the "alpha" mushroom (seventh on the ring).
My light went out. What happened?
- Your battery ran out.
- You should have conserved your light. You'll need it later.