Invisiclues
Stationfall
The "Village"
(Click or tap on any clue to reveal the clue.)
How can I get into the village?
- See the question in the previous section about opening the iris hatch.
What does it mean when the crystal ball glows?
- It means that Auntie Em is in trouble.
- The crystal ball never glows. Remember the warning in the introduction: if you look at the answers to questions you don't understand, you'll probably end up learning things which will ruin the game for you.
Is the Arcturian balloon creature useful?
- Learn everything you can about it: read the sign, open the cage, do things with it...
- There's a spray can in the Pawn Shop. Have you read the label?
- Do you really think that the author would put such a complex creature into the story if it were useless?
- Try grabbing the leash.
- Have you ever wondered what would happen if you grabbed the leash in the normal gravity of the station's Command Module?
- Of course, you can't even try until you can figure out a way to move the balloon creature.
- The spray can contains spores, which are what the balloon creature eats.
- Go into the next room and spray the can. The balloon will zoom in to get the food. You can use this method to lead the creature around, as long as the spores hold out. Now you just have to figure out where to lead it.
Is the textbook in the Mayor's office important?
- Read it!
- Read the piece of paper! It's very useful.
- It relates to something in another area of the space station.
- Have you read Professor Schultz' diary?
- See the question about translating the alien dots.
How does the platinum detector work?
- For one thing, it must be turned on.
- Now just carry it around with you. It will beep if you ever enter a room where platinum is present. (After a while, the detector will malfunction and become too hot to hold. Simply turn it off and it will quickly cool.)
- There's platinum somewhere in the Barbershop. But where?
- Behind the mirror! Break it!
What's a bedistor? Is it useful?
- Considering the bedistor's unit of measurement, it must be a component is some kind of electrical system.
- If it's useful, you'll find out when you get to that section of the story.
What's this innocuous machine in Shady Dan's?
- Have you read the commander's log?
- This is the ID-fixing machine he alludes to.
- To use it, simply TURN IT ON, put your ID in the slot, and TYPE the number of the rank you'd like.
- For more information, see the question about opening security doors.
How can I open the strong box?
- You won't find the key anywhere.
- This job calls for brute force.
- You won't be able to open the strong box until you understand how Shady Dan's machine works.
- Once you've gotten into the Armory, it should be easy.
- Just shoot the strong box!
Are the dice or the roulette wheel useful?
- The dice aren't any use at all.
- But the roulette wheel is.
- What sorts of things would you normally do to a roulette wheel?
- TURN THE ROULETTE WHEEL.
Is the ostrich of any use?
- Definitely!
- Read the letter that's also in Doc Schuster's.
- The letter refers to a ceiling panel in the Pet Shop.
- So, go to the Pet Shop and examine the ceiling!
- Open the ceiling panel and take the ostrich nip. Ostrich nip is probably a lot like cat nip.
- The ostrich will follow you if you're holding the ostrich nip. If you drop it, though, the ostrich will eat it and be "out" for the rest of the day. If you want to "ditch" the ostrich while holding the nip, put it inside a container (such as the survival kit) and close it. Or, enter any room with a bed.
- When you come to the point where the ostrich is useful, you find out in the question dealing with that topic.
How can I get past the airlock?
- To use the airlock, simply open the inner door, open the airlock, close the inner door, then open the outer door.
- Of course, if you're not wearing a space suit when you open the outer door, you'll die from the vacuum.
- See the question about the roulette wheel.
- There's a space suit in the locker in the Flophouse.
- You can now open the outer door of the airlock without rupturing your lungs.
- Instead, you're swept away into space! You need to wear something else.
- The magnetic boots from the Junk Yard. Now you can open the outer door and go DOWN into space. (Space is dark. You'll need a light source.)
- Get the headlamp from the Field Office.
Why is the explosive melting?
- Read the instruction sheet from the Trading Post.
- FREZONE must be kept very cold. That's why it's stored out in the vacuum of space. It melts quickly when exposed to balmy, room temperature air.
- There's something you've probably seen that's good for keeping things cold.
- You might be overlooking it, because it's also something that's good for keeping things hot!
- It's the Thermos bottle. Put the explosive inside the Thermos when you're In Space. Don't forget to close the bottle. The explosive will now take approximately four times as long to melt.
How does the explosive work? Where should I use it?
- Examine the explosive and read the instruction sheet from the Trading Post.
- You'll need a timer and a detonator.
- You can get a timer from the PX dispenser. See that question for details.
- There's a detonator in the storage room on Level Two. See the detonator question for more details.
- You also need to drill a hole for the explosive in whatever it is you want to blow up.
- Since the explosive is the width of a pencil, the small drill bit won't make a wide enough hole. You'll need to use the medium bit or the large bit.
- If you want to blow up anything that isn't near the airlock. you'll have to discover a way to keep the explosive from melting. See the previous question.
- To blow something up, just put the explosive in the drilled hole, attach the detonator to the timer and the explosive, set the timer, and leave the room. Now you merely have to figure out what you should blow up.