Invisiclues
Return to Zork
Underground: West of the Frozen River
(Click or tap on any clue to reveal the clue.)
Fool's Memorial
What do I do with the book at the Fool's Memorial?
- If you can't translate it, maybe someone else can. Show it around; four you'll need help.
- It's the book of four jokes! Each in a different language.
- To get elected these days you really need to play up to all your constituents.
- Even the broken-hearted can sometimes tell a good joke.
- Rebecca's pretty smart. At least Ms. Peepers thinks so.
- Odds are good that if you can talk like an animal, you can read a few languages.
- Sometimes people don't talk much because they originally spoke a different language.
- Take the book from the Fool's Memorial and show it to Rebecca, the Mayor, Witch Itah, Canuk, and/or the Blacksmith to translate it. You only need four translators. Rebecca won't be able to translate right away, so show Rebecca's picture to Ms. Peepers so Rebecca has time to brush up on one of the languages.
Snoot's Farm
How do I get past Rebecca?
- She just needs to be reassured that you're on the up and up.
- She is a student. She loves books.
- It's time for a pop quiz. Don't worry, it's open-book.
- References available upon request.
- She's probably testing your researching skills.
- You'll find the answers to her questions in the Encyclopedia Frobozzica.
How can I get past Alexis?
- What did the' Wizard Trembyle say she was?
- That's no poodle; that's a Hellhound. You could probably look it up at the Town Hall.
- You would think this breed of HellHound could be found on the Road to the South.
- She's impossible to pass. You can't get past her.
What's with the Soap?
- You'd better be on guard if you take things without permission.
- Does the Soap give you that sinking feeling?
- Do you have anything that makes you feel dirty and alone?
- Get permission from Rebecca to take the things you need from her house. Drop the Soap from the kitchen into any sink. Turn on the faucet to make Soapy Water. Then take the Waif's gift and wash it in the Soapy Water and you'll discover it's another piece of the Flying Disc of Frobozz.
How do I use the Stove?
- You're not very hungry, but maybe you should start dinner anyway.
- It's worth reading about...
- Zoom in on the oven and turn it on. After it explodes, listen carefully to the Wizard. It's a fascinating bit of history.
What about the Silo?
- Clearly, there must be something useful in it.
- Are you getting cranky trying to get the bottom of this?
- It won't help to be counter-intuitive.
- Get the crank from the Hardware Store and place it in the Silo latch. Turn the crank clockwise.
Pugney's Ranch
How can I get the box?
- The box is on someone's private property.
- The Guardian punishes people for misbehavior such as stealing.
- You need permission. Talk to Pugney.
- You could always threaten him. Sorry, just a thought.
- Talk to Pugney - threaten him first and then apologize - and he'll give you permission to take the box.
How can I milk the Cow?
- You can't carry milk in your hands - and besides, you need permission to take things.
- Your warm heart isn't enough to persuade the Cow.
- You've been wandering around outside for a long time without any gloves on.
- Burning a bale of hay in a barn isn't the smartest thing to do. Think smaller.
- Got a match? Any more hints and it might be too easy.
- Get the Thermozz from Snoot's kitchen. Take a clump of hay from the bale, drop it on the ground, and light a match to set the clump of hay on fire. Warm your hands with the fire, take the Thermozz and milk the Cow into the Thermozz.
How can I milk the Cow a second time?
- Be sure there's room in the Thermozz!
- The Cow is actually quite photogenic. Surely someone knows what she wants.
- Several people have opinions on her eating habits. They seem to think she must have incredible eyesight.
- You'll need carrots.
- Use the crank from the Hardware Store to blow up the Silo. Take a carrot and feed it to the Cow. Milk as usual.
The Witch's Hut
How do I get there?
- She's downstream and you can't walk on water, so get a boat!
- What, were you expecting a free ride?
- Look at that engine compartment. Now exercise your mind.
- The engine looks like something you'd find in a hamster cage.
- It'll take something more powerful than a diseased mouse to power a boat engine.
- Bigger rodents are generally available in not-so-fine stores everywhere.
- Find your way into the general store and put the rats in the box from the Hardware Store - empty of mice. Pay Ben for a boat and then drop the rats in the engine ... off you go. Next time you'll only need to pay for the boat.
How do I get out alive?
- Deliver the letter; the sooner, the better.
- Ben has a thing for pretty ladies. Show him a few.
- Don't open other people's mail. There are severe penalties to pay.
- Only a Witch can make that boat work now. You're in a sticky situation.
- Use the stick in the bogs. At least you won't sink when you get lost.
- Show Ben a picture of almost any woman and he'll give you a love letter for Witch Itah. Give the unopened letter to Witch Itah, then use her stick to determine which bog patches you can walk on, and map the maze.
Can I get useful ingredients from Witch Itah?
- Witch Itah loves pictures - especially of animals and trees.
- While the bats make great companions, their by-products are even more useful.
- There's definitely a connection between things that are blind and places where you go blind.
- Let the bats go where you go blind, like the blind leading the blind.
- It may seem unpleasant but their droppings might come in handy.
- During your second visit, show Witch ltah a picture of the Woods or the Cow, and she'll offer you the bats. Let them go in the Woods and follow them through the maze. You'll need to find a potion to cure your blindness. Be sure to pick up a piece of bat guano for later use.
The Cliffs
How can I climb down the Cliffs?
- Don't jump. Cut yourself some slack!
- Go out on a limb ... with some rope.
- This ain't no yellow ribbon but it'll serve its purpose!
- Take the rope from in front of the tree at the cliffs. Tie the rope to the tree and climb down. When you come back up, take the rope with you.
What's to do at the Comedy Club?
- You can't get in without obeying the posted rules. If you've never been here before, you might need a pass to prove you're bonded.
- Guess you're into the local night life!
- There's a contest going on and you're dying up there.
- It's a Comedy Contest - you'll need your joke book.
- Are you frozen up with a common case of stage fright? It's a good thing the microphone still works.
- One joke isn't enough four these folks.
- Get the bonding plant from the Mountain Pass. Then use your tape recorder to play back four jokes at the microphone and win the comedy contest.
How do I get enough Comedy Jokes?
- You fool - go get a book and read up on it.
- If you can't translate, maybe someone else can. Show the book around, four you'll need help.
- It's the book of four jokes! Each in a different language.
- To get elected these days you really need to play up to all your constituents.
- Even the broken-hearted can sometimes tell a good joke.
- Rebecca's pretty smart. At least Ms. Peepers thinks so.
- Odds are good that if you can talk like an animal, you can read a few languages.
- Sometimes people don't talk much because they originally spoke a different language.
- Take the book from the Fool's Memorial and show it to Rebecca, the Mayor, Witch Itah, Canuk, and/or the Blacksmith to translate it. You only need four translators. Rebecca won't be able to translate right away, so show Rebecca's picture to Ms. Peepers so Rebecca has time to brush up on one of the languages.
How do I get out without getting depressed?
- Read any good bonding plant literature lately? Try the filing cabinet.
- You'll find that a happy bonding plant makes for a happy adventurer.
- There's nothing worse than a homesick bonding plant. Do only what you must, then get out.
- A dead or dying bonding plant is enough to ruin a fun night on the town.
- A bonding plant demands your undivided attention. You 'll have to destroy the dead or dying one to coax a new one to grow.
- There are many ways to skin a bonding plant. But you only need what you brought from home.
- First, get a live bonding plant from the Mountain Pass by digging it out with your knife from home. If you already have a dead or dying plant, you must destroy it by eating it or burning it. Go to the Cliffs of Depression and only stay long enough to win the contest. Then get out before your plant dies.
The Vulture Pits
How can I go inside the Vulture Pits and get out alive?
- Never go into a Vulture Pit empty-handed.
- Vultures aren't vegetarians. Carry on.
- This puzzle stinks.
- The freshest cut of meat alone won't stop them from attacking you.
- If only you could catch them while they weren't looking ... All you need is the blink of an eye to get by them.
- Many say that Fairies have tne stuff that dreams are made of.
- As Rebecca knows, Vultures are only good for one thing - their talons. There's probably a broken talon inside.
- Get the meat from the freezer at Snoot's farm. Carry it around until it rots. Pour the Fairy Dust, which makes many creatures sleepy, on the rotting meat. Throw the prepared meat outside of the Pit and, when the Vultures fall asleep, run in, grab the talon, and leave.
The Troll Caverns
How can I get past the Troll Guards?
- Lighten up! The Grues will only get you if it's dark.
- Obviously, someone's tried before and died trying. Take a tip from them.
- If you're holding a match, you won't be able to defend yourself.
- Use your head! You do have one don't you? Or maybe you need mine?
- You'll have to find a wearable source of light before you get the shaft.
- You'll need the sword that was LEFT to UPhold justice and defend the DOWN-trodden.
- Zoom in on the hand of the skeleton just outside the Caverns. [The L.U.D. means swing Left, Up, and Down.) Put on the Dwarven miner's helmet, and carry the fixed Dwarven Sword into the Troll Caverns. Swing left to kill the first Troll, up to kill the second, and down to defeat the third.
Tired of butting heads with the Troll Leader?
- Don't give him time to think or fight.
- He's a worthy opponent, but he doesn't have much self-confidence.
- He's a triple threat: he's mad, he's insulting, and he can turn you to stone.
- Talk to the Troll Leader and threaten him three times. He will eventually weaken.