Invisiclues
Return to Zork
Underground: East Shanbar
(Click or tap on any clue to reveal the clue.)
How do I get the sword and a token from Moodock?
- He loves games. He's playing one now.
- Have you asked him about the game "Survivor"?
- He's lonely; go ahead and play.
- Point to the Survivor game board and ask Moodock about the game. Listen closely to his explanation and play a game. As a reward for your company, he'll give you the rusty Dwarven Sword and a token.
What do I do with the rusty sword?
- Did you pay attention to what Moodock said when he gave it to you?
- The sword won't be of much use while it's damaged with rust.
- Who could you get to clean up a sword?
- He may be gruff, but the word is the Blacksmith does good work ... for a small fee.
- The Blacksmith doesn't say much, so you'd better listen to what he does say.
- Give the sword to the Blacksmith to clean up. Go away for awhile, find some money if you need it, and give the money to the Blacksmith when he asks for it.
How do I use the incinerator?
- Since smog isn't a problem in Zork, it's used for burning things.
- Maybe you can find some useful incinerator references in the Town Hall...
- Never, ever, open the furnace doors and the refuse drawer at the same time.
- Open the furnace door and burn things at will, but remember to save your game first!
- After you throw an object in, close the furnace door, open the refuse drawer and zoom in to look inside.
- Save your game first: open the furnace door, take an object from your inventory, and throw it into the incinerator. Close the furnace door, open the refuse drawer, and look inside. If an item has turned to ashes or molten metal, it is lost! Only one object has any chance of surviving the intense heat of this incinerator.
How can I rent and operate the boat?
- Talk to Ben; the boats aren't free.
- Talk to Ben some more. He's pretty yar, so to speak.
- Look closely at the motor mechanism. Exercise your mind to figure out what kind of propulsion is required for that motor.
- The motor utilizes an exercise wheel for power. It looks like something you'd find in a hamster cage!
- The mice might be of some service, but they're just not large enough. Rats!
- The rats are big and powerful, but don't forget that the mice are diseased.
- Lose the mice!
- Find some money, get the box from the Hardware Store, find some rats, put the rats in the box, pay Ben for a boat, drop the rats into the motor ... off you go! The mice are too diseased to leave in the box with the rats. Drop the mice anywhere before you pick up the rats; you don't need the mice.
How can I get into the General Store?
- The owner ran off with the key. You'll never find it.
- You need a wire to pick the lock.
- You can't take things without permission.
- The Cow may not need it either.
- Yes, there are underwire bras in that box.
- Don't protest if you can't get the box open - all you need is a wire!
- Well - do you have any hot ideas? How are you going to get to the wire without opening the box?
- It's too hot! You'll have to cool it off, naturally.
- Talk to Pugney, threaten him, then apologize. After he gives you permission to take the bra box, throw it into the incinerator's furnace. Get the flask from the Old Mill or the Thermozz from Snoot's farm, fill with any liquid and pour on the hot wire in the incinerator's refuse drawer. Unlock the General Store door with the wire.
How can I sleep safely at the Inn of Isenough?
- First you have to get a room. Maybe you can pay in advance.
- You should be very afraid of the dark! Too bad you can't sleep with the lights on.
- You need to find another form of light source for the night.
- It's not safe to light matches in bed. Find another source of illumination.
- Loose illumynite rocks are said to give off a soft glow, but they are tough to find even in slide areas.
- This is a tough puzzle and life is full of other complexities in which you're bound to see the light.
- It's a good idea to study up on the peculiarities of illumynite rock behavior.
- Solve the Magic Tiles Puzzle found at the Ruins and take the illumynite rocks from the location described in the completed puzzle. Pay Molly for a room at the Inn, drop an illumynite rock on the night stand near the radio speaker and turn off the lights.