Invisiclues
Return to Zork
Points List
(Click or tap on any clue to reveal the clue.)
Total Possible Points: 225
- Scaring the Vulture away 2
- Digging out the bonding plant at the Mountain Pass 1
- Building a raft at the Lighthouse 2
- Jumping off the raft at West Shanbar 2
- Starting up the water wheel at the Did Mill (and freeing the catch on the trap door) 2
- Ringing the bell at the Schoolhouse 2
- Receiving the notebook from Ms. Peepers 2
- Unlocking the door to the Gift Shop 1
- Receiving the gift from the Waif 2
- First toast with Boos 1
- Second toast with Boos 1
- Third toast with Boos 1
- Asking Boos for keys and having him give them to you 2
- Fourth toast with Boos (and he falls over drunk) 1
- Unlocking the green door 2
- Renting a boat from Ben 2
- Getting a love note from Ben 2
- Learning the Cow-Hitch knot from Ben 2
- Completing a game of Survivor with Moodock 2
- Giving the sword to the Blacksmith for repairs 2
- Discovering how to get the coins from the Coin Tree 1
- Blowing up the Silo 1
- Taking the soap 1
- Making soapy water 1
- Washing off Waif's gift in soapy water 2
- Taking the frozen meat 1
- Taking the Thermozz 1
- Taking Rebecca's mirror 1
- Setting the clump of hay in the barn on fire 2
- Warming your hands with the fire 2
- Feeding a carrot to the Cow 2
- Milking the Cow into the Thermozz 5
- Curing the Bowman's blindness with the milk 2
- Receiving the Fairy Dust from the Fairy 2
- Springing the spring trap 1
- Recovering your possessions from the spring trap 1
- Getting permission and taking the bra box 1
- Burning the bra box and finding the hot wire in the incinerator drawer 2
- Cooling the wire 2
- Getting the Whistle from the General Store 2
- Starting up the boat motor with the rats from the General Store 2
- Releasing the bats from the cage in the Whispering Woods 2
- Getting permission to take the stick from Witch Itah 2
- Successfully navigating the Bogs 5
- Getting permission to take the bats from Witch Itah 2
- putting the bat guano into the silver flask 2
- Taking the third drink of milk to cure your blindness 5
- Summoning the Ferryman from the dock at the Whispering Woods 1
- Gaining passage on the Ferryman's boat 2
- Unducking Canuk 2
- Opening the safe in the captain's cabin 2
- Ducking Canuk 5
- Summoning the Ferryman from the dock on Ferryman's Isle 1
- Calling the Vulture with the Whistle 1
- Tying the rope to the tree at the Cliffs of Depression 2
- Playing the first joke 2
- Playing the second joke 2
- Playing the third joke 2
- Playing the fourth joke 2
- Receiving the reward/gift from Cliff 1
- Getting the repaired True Dwarven Sword 5
- Getting a disc piece from the Boar in the Forest of the Spirits 2
- Sprinkling Fairy Dust on the meat 2
- Letting the meat rot while you're carrying it 1
- Vultures falling asleep in the Vulture Pits allowing you to enter and retrieve the Return Talon 2
- Solving the Magic Tiles Puzzle 15
- Paying Molly for the room at the Inn 2
- Dropping the illumynite rock on the night stand 2
- Dreaming once 2
- Dreaming a second time 2
- Dreaming a third time 2
- Presenting an illumynite rock to the Lighthouse Keeper 2
- Getting a disc piece from the Lighthouse Keeper 2
- Tying the rope with the Cow-Hitch knot on the rail 1
- Tying the Return Talon onto the end of the rope 2
- Throwing the rope with the talon across to the tree from the rail 2
- Getting past the first Troll Guard 1
- Getting past the second Troll Guard 1
- Getting past the third Troll Guard 1
- Receiving the Troll Fear Necklace 2
- Getting past the Spider 2
- Getting past the spider web 1
- Pouring water from Waterfall into flask 2
- Successfully navigating the Dwarven Mines to arrive at the Ancient Ruins 10
- Dropping the six pieces onto the trencher 2
- Completing the Forge and forging the disc at the Ancient Ruins 15
- Smashing the Wall of Illusion 20
- Getting the Ore Guard out of your way 5
- Crossing the Fiery Pit to face Morphius 5