Invisiclues
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More Zork Mind-Bogglers
(Click or tap on any clue to reveal the clue.)
The Magic Tiles Puzzle
Is there really a solution?
- The goal is to find the magical twelfth piece ... solve the puzzle and it will appear.
- You'll need a good frame of mind to solve this puzzle. Neither sentence is complete without the twelfth piece.
- Start with water, then work in circles to form the recipe for success.
- In the top sentence, the words "bat", "dropping", and "falls" are not describing actions.
- You've gotten to first base when the third column from the left is complete and you see "AT, BAT, FOR".
- Complete the second row to read, "PIECES ON THE GROUND".
- Pick up the 11 tile pieces and the frame found at the Ruins. Drop the pieces into the frame to assemble the tile puzzle; look at or examine the puzzle to solve it. The button on the lower left resets the puzzle to its original arrangement. When complete, the upper sentence will read Water Unseen At Falls Mix With Bat Dropping Yields Potion For. Once completed, the twelfth tile will appear to complete the sentences. To solve the puzzle press reset, then using the following abbreviations:
A = click tile above the empty slot
Click on the tiles in the following order: LARA LBBR AALL BRBL ALBR AALB RRAL BRBR
B = click tile below the empty slot
L = click tile left of the empty slot
R = click tile right of the empty slot
The True Dwarven Sword
Well, what about it?
- Moodock did give you the Dwarven Sword. It was rusty and had lost much of its magic. BUT - what the file cabinet entry says about its longevity still holds true.
- Did you look closely at the sword before you left to have it cleaned? Didn't you hear about the Blacksmith's reputation?
- Be sure to pay for the Blacksmith's work! Look what a nice job he did!
- The Blacksmith surely didn't weaken your sword so it would break. Better confront him and get him to vouch for his work.
- Now that you have the repaired True Dwarven Sword, it still needs its magic restored.
- Look at the rusty sword before you give it to the Blacksmith for repairs. After you pay for and receive the sword from the Blacksmith, upon close inspection, you can tell it's not the same sword since the jewel is no longer on the blade near the hilt. Go back, show the fake sword to the Blacksmith, and threaten him until he gives you either the True Dwarven Sword or a voucher to retrieve it from Ben Fyshin. After you have the True Dwarven Sword, give it to the Holy Woman for her to bless. After that, it will glow blue in the presence of danger!
More Money
How can I get some?
- Did you take your gift zorkmids from the Gift Shop?
- In this world, money does grow on trees.
- There are enough ripe coin leaves to shake a stick at.
- Be patient. All things need time to grow.
- You will be rewarded for your patience - just a token of the tree's appreciation.
- Your sweepstakes winnings entitle you to all the money found in the cash register in the Gift Shop. In the Forest of the Spirits, you will find a tree with metal leaves. Shake the leaves with the Witch's stick or with a sword. After a while, more coin leaves will grow. The longer you are away, the more money will grow. Occasionally, a coin for the Ferryman will drop out of this tree.
The Guardian
What's the Guardian's deal?
- He's the enforcer of what law, order, and justice remain in the world. If you misbehave by killing someone, by taking personal property without permission, or by committing other acts deemed punishable, he'll relieve you of all your belongings. If you're clever enough, you can drop all your belongings somewhere safe, then recover them after the Guardian attempts to dispense with justice.
The Grues
What is up with the Grues?
- If it's dark, the Grues will kill you!
- Always prepare for the dark places first.
- Use a lit match, illumynite rocks, or wear the miner's helmet to light up the dark places. Dark places to beware of: your hotel room, one location in the Forest of the Spirits, and the entrance to the Troll Caverns.
The Flying Vultures
What do the Flying Vultures have to do with me?
- A few people have words of advice about all these vultures. Try to capture what they're saying.
- They won't harm you, and they're very obedient - they'll come when you call them.
- Of course, you can't call a Vulture without a Vulture Whistle.
- Cereal Boxes generally contain something even more useful than the cereal.
- There must be some way to attach yourself to their talons and go for a Vulture ride.
- What did the Lighthouse Keeper say about the shovel?
- You're heavier than a shovel; perhaps something magnetic would help.
- You'll need the Whistle from the Cereal Box and the illumynite magnet found deep within the Whispering Woods. Go anywhere outside a building and, using the magnet with the Whistle, blow the Whistle. After the Vulture picks you up, you will see your map. Click on any destination and the Vulture will automatically transport you there. From now on, clicking on any map location you have previously visited will automatically transport you there via Vulture.
The Map
What about my map?
- You can use your map to ask questions about locations, study the upper and lower worlds, and eventually to travel. Aside from the few locations that appear on your map at the beginning of your adventure, your map will automatically plot your path as you visit new locations. When you go underground, your travels in the Underground Empire will be charted on two full screens; click on the turned page corner to switch pages and click on the up or down arrows to scroll the map. Once you have learned to fly, you can click on the map to fly to and from any location you have already visited.