Invisiclues
Return to Zork
Above the Underground
(Click or tap on any clue to reveal the clue.)
West Shanbar - A Distant Land
How can I get the bonding plant?
- Don't you wonder if that Vulture can fly?
- Maybe you can throw something at it and make it fly away.
- Did you find the rock at the Mountain Pass?
- Check your inventory for a tool to help you get the plant.
- Throw the rock from the Mountain Pass at the Vulture, then use your knife to remove the plant.
How can I travel on the Road to the South?
- Maybe someone else knows.
- Did you take any pictures of the Road to the South?
- What did the Wizard say again?
- The "old fool" is the Lighthouse Keeper.
- Show the old fool a picture or ask about a tape recording.
- The Road to the South is impassable. Don't ever attempt to travel on that road!
How can I travel south to West Shanbar?
- You can't take the Road to the South; it's impassable!
- Maybe your map will show you a better way to get there.
- Those vines near the Lighthouse might come in handy.
- Use a tool from your inventory to get the vines.
- Those boards may be heavy, but they probably float.
- Cut the vines with your knife and tie the boards together to make a raft.
How do I survive the Rapids?
- Look carefully at the bottom page of your map.
- Does a skull with cross-bones mean anything to you?
- You'll never survive the full length of the treacherous Rapids.
- Get off the raft as soon as you can!
- Jump off the raft and onto the bridge.
How do I make the Wizard talk to me again?
- He probably wasn't kidding about that new battery.
- Sounds like you might need to do a little shopping.
- Think of the illumynite battery as a gift.
- Your sweepstakes letter will point you in the right direction.
- There are three items you can take from the Gift Shop.
- The replacement illumynite battery can be found at the Gift Shop in West Shanbar.
West Shanbar
How can I keep from drowning in West Shanbar?
- Did you have a thorough conversation with the Lighthouse Keeper?
- Maybe you should listen to the Keeper's babbling once again.
- Study your map very carefully.
- It's only a half a bridge; you can't ever cross it!
How can I get past the School House?
- Maybe they can't hear you knocking. You 'll have to try something louder than that.
- A picture's worth a thousand words.
- When in doubt, ask around!
- Look closely. Something's missing.
- Try making some noise with something metal.
- Strike the bell with your knife. If Ms. Peepers gives you a pop quiz, be sure to look up the answer in your Encyclopedia Frobozzica.
What is up with the mice?
- If you carry them in your pockets too long, they'll nibble through and bite you with their diseased teeth.
- If you drop them, they might run away forever.
- Have you tried carrying them in something else?
- Pick up the mice and drop them immediately into the box from the Hardware Store.
How can I get inside the Gift Shop?
- The door is locked and no one's inside.
- Well, you need a key to get inside, and you certainly don't have it!
- Do you think the key could have fallen out of someone's pocket?
- Want some rye? Not if you're still looking for the key.
- Go out the back door of the Old Mill and look on the ground. Pick up the key and use it to open the door to the Gift Shop.
How do I make the Wizard talk to me again?
- He probably wasn't kidding about that new battery.
- Sounds like you might need to do a little shopping.
- Think of the illumynite battery as a gift.
- Your sweepstakes letter will point you in the right direction.
- There are three items you can take from the Gift Shop.
- The Tele-Orb, like the Gift Shop, needs you to drop in.
- The replacement illumynite battery can be found at the Gift Shop in West Shanbar. Drop it into the Orb while the Orb is in your inventory.
What is the Waif's deal?
- What is a Waif's ultimate wish?
- You may be scaring him away with what you have in your hands.
- His body has escaped from the cliffs. Now he needs a mental escape.
- It's better to give than to receive.
- Maybe a trip to the happiest place in the Underground would cheer him up.
- Find the tickets to DizzyWorld in the Gift Shop and give them to the Waif.
How can I drink Boos under the table?
- Want to learn some etiquette? 'Course you do.
- Try reading up on toasting etiquette in the file cabinet.
- Each time you enter the Old Mill, Boos will start his toast from the top.
- He won't drink until you do!
- That's no bonding plant, it's a potted plant. It looks like it could use some rye.
- Enter the Old Mill, offer Boos a toast, pour your drink on the plant, drink the empty glass, and repeat three times.
Where is the key to the green door?
- It's attached to the keys to the red pickup truck.
- Boos has the keys.
- Maybe you should make sure the file clerk's doing his job.
- Boos knows he can hold his rye, but he also knows when the rye's got a hold on him.
- Boos' agreeability increases with his level of intoxication.
- Ask Boos for his keys between the third and fourth parts of his toasting ritual.