Bedroom

Score: 10 Turns: 1

The Hitchhiker's Guide to the Galaxy

Implementers Steve Meretzky (as S. Eric Meretzky)
Douglas Adams
Release Year1984
GenreScience Fiction
DifficultyStandard
The Hitchhiker's Guide to the Galaxy Box Front The Hitchhiker's Guide to the Galaxy Box Back

Beyond question the most mind-bogglingly hilarious story Infocom has ever produced is THE HITCHHIKER'S GUIDE TO THE GALAXY, written and designed by Douglas Adams, author of the phenomenally best-selling novel, and Steve Meretzky, the award-winning designer of Infocom's PLANETFALL® and SORCERER.™ As the story begins, you are Arthur Dent, and a bulldozer is preparing to level your house even as an alien space fleet is preparing to level your planet. The incorrigible Mr. Adams has written new material and designed problems especially for this interactive story. So grab a pint of bitter and a couple for the road and join Ford Prefect, Trillian, Zaphod Beeblebrox and Marvin on a cosmic jaunt into the outer reaches where anything can -- and does -- happen. And don't forget your towel!

From the Library (18 articles)

Two Exciting New Titles News

In Suspect, Infocom's newest mystery game, you'll attend a murderously grand party that you'll never forget. . . .

The Hitchhiker's Guide to the Galaxy Review

THE HITCHHIKER'S GUIDE TO THE GALAXY (NA / ⭐⭐⭐⭐) may be the funniest game yet from a company that's known for its sense of humor. The game is the result of a collaboration between Douglas Adams, author of the best-selling book on which the game is based, and Steve Meretzky, author of two previous Infocom games, Planetfall and Sorceror. HITCHHIKER is an inspired piece of madness that has the player become Arthur Dent, the hapless human who awakens to find that his house is about to be bulldozed and the planet about to be destroyed. . . .

Hitchhiker's Guide to the Galaxy Leads an Invasion of the Pros Review Low-Q

In 1984 companies and machines fell by the wayside with incredible regularity. Some to thunderous applause, others with silent tears. In retrospect, however, one of the most significant trends to enter the microcomputer field in 1984 was the debut of top fiction writers into adventure game designing. In the past, even the best adventure games have been written by ordinary people (well, not counting Michael Berlyn, who is, after all, hardly ordinary). . . .

'Hitchhiker's Guide' Has Grown Astronomically Feature

"THE HITCHHIKER'S Guide to the Galaxy" began as a radio program in England in the late '70s and evolved into three books, a British television series, two records and a stage show. . . .

Fame Games Feature

Though some authors and stars are lending only their names to entertainment software, others are actively contributing to the game's design. Here's a look at what's happening. . . .

So long, and thanks for the adventure Feature

DOUGLAS ADAMS is a household name both here and in America for his classic The Hitch-Hiker's Guide to the Galaxy. . . .

Hitch-Hiker's game Review

THE WELL-RESPECTED American software house Infocom has teamed up with best selling author Douglas Adams to produce a game based on his characters and ideas, and the result can only be described as excellent. . . .

The Hitchhiker's Guide to the Galaxy Review

Infocom Inc. has been making quite a name for itself lately with a rather unique line of interactive fiction software. Previous titles, Planetfall and Sorcerer, have sold well and been well received. The latest entry into the marketplace, The Hitchhiker's Guide to the Galaxy, is almost sure to become a bestseller. The reasons are quite simple. By merging its proven interactive fiction system with the stories created by Douglas Adams, Infocom has created a product that allows the user to romp through one of the most popular science fiction/fantasy storylines of the last decade. . . .

Douglas Adams and Steve Meretzky Feature

Take two minds that have created some very witty books and computer games, put them together, and what do you get? The zany game version of The Hitchhiker's Guide to the Galaxy. . . .

Booted Up Any Good Books Lately? Feature

Until recently, interactive fiction seemed to be getting rather stagnant. After all, every company has already gone through the tried-and-true adventure game themes of medieval battles between wizards and dragons, hard-boiled detective stories, treasure seeking a la Indiana Jones in perilous old temples and ruins, and science-fictiony searches through futuristic, but deserted, planets, asteroids and spaceships many times over; things seemed to be getting rather repetitive. Once in a while a really original game would appear, but that was a rare occurence. There's no question that what we needed was an influx of new ideas. . . .

The Hitchhiker's Guide to the Galaxy Review

Anyone who's ever run across "The Hitchhiker's Guide" in any of its previous incarnations will know pretty much what expect from this program: pure lunacy. In fact, there are only two problems with The Guide: it's not logical and it doesn't make sense. And if you think that's redundant, you obviously haven't played this one yet. . . .

The Infinitely Improbable Doug Adams Feature Low-Q

If you ever wake up one morning and find yourself in a strange room with a splitting headache and no tea, where would you be? No, no not there (but what a deliciously naughty though). Rather, you'd be about to spend a wondrous sojourn inside the fertile mind of Douglas Adams, creator of Hitchhiker's Guide to the Galaxy. . . .

The Hitchhiker's Guide to the Galaxy Review

Those of you who have read and enjoyed Douglas Adams's novel The Hitchhiker's Guide to the Galaxy will find it no help whatsoever when it comes to solving the computer adventure game based on the book. This, of course, is as it should be, but is small comfort; for the game does not succeed as completely as one might have hoped. . . .

Hitchhiker's Guide to the Galaxy Review

We know how to get the Babel Fish. But don't ask us. We won't tell you. And Don't Panic, the clue is right there in the game. . . .

The Hitchhiker's Guide to the Galaxy Review

The Hitchhiker's Guide to the Galaxy may well be Infocom's best effort to date. There are several reasons for this. First, the comic absurdity of Douglas Adams' popular radio/television/novel series translates well to Infocom's style of interactive fiction. Second, the story has a built-in sense of humor, which increases the player's enjoyment and reduces frustration, Third, the story itself is fascinating. . . .

Hitchhiker's Guide to the Universe Review

Next a look at this month's disk-based adventures. I feel I can begin by saying that there's now absolutely no excuse not to buy a disk drive, other than complete, abject poverty. Let me explain. I have just spent the last seven days in the very back of my cave, isolated from the rest of the world, doing nothing other than to play the latest release from the wonder programmers at Infocom, Hitch Hiker's Guide to the Galaxy. My verdict? Absolutely WIZARD! . . .

The Hitchhiker's Guide to the Galaxy and Wishbringer Review

See what I mean? This month, not one but two games from the only company that can really turn me on. The graphics which Infocom's prose sends scorching into my mind make all my arcade action games obsolete. So, without further ado, let's get into the first one. . . .

New Hitchhiker’s and Zork I only $14.95 News

Marilyn McCoo, eat your heart out! We've got the real Solid Gold, and now you can get it too! We've taken our best-selling games, Zork I and The Hitchhiker's Guide to the Galaxy, redesigned the packaging, added new features, and called them Solid Gold! But this is the first time Solid Gold has been so inexpensive; the stories of the Solid Gold series are available for only $14.95! . . .

In the Box (12 images)

(Click a thumbnail to expand)

Historical Sales Data

Weekly Sales Ranking

5 10 15 20 1985-01-05 1986-03-29

Top weekly ranking: #1

Weeks at #1: 5

Supplanted by: Karateka, F-15 Strike Eagle

Weeks in top 20: 49

Source: Billboard's "Top Computer Software" charts, ostensibly prepared from retailer-provided sales data. Billboard began publishing software charts on 8 October 1983 and published the charts weekly until 31 August 1985, then biweekly or monthly beginning 14 September 1985. Billboards editors considered computer games a vulgar art and never took them seriously, making many typographical and factual errors in the retail charts, eventually discontinuing them on 27 September 1986.


Units Shipped By Year

1984
59,007
1985
165,892
19862
29,350
87-893
88,651

Total units shipped: 342,900

Overall ranking: 2 of 32

Accounts for 14% of units sold

2 Data for 1986 includes units shipped through June 1986 only

3 Data for April 1987 - March 1989

Source: Internal Infocom documents, archived by Steve Meretezky

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