Border Zone
A Game of Intrigue
| Implementers |
Marc Blank |
| Release Year | 1987 |
Where the Iron Curtain divides East and West, the frontier is a no man's land between freedom and captivity, a place where moments lost or precautions not taken exact a toll in men's lives. In Border Zone, you cross this barrier not once, but three times, as three different characters in a fast-paced story of international intrigue.
The pulse-pounding tension of espionage is heightened by the addition of real time, which ticks on regardless of your actions. As you race against the clock to complete your missions, you'll find yourself caught up in a spine-tingling adventure that's far more suspenseful than any spy thriller you've ever read.
The story begins on a train to Litzenburg, a peaceful country just outside the Iron Curtain. In the border town of Ostnitz, Constitution Day festivities include a speech by the American ambassador. But plans are afoot to destabilize this key neutral territory by assassinating the diplomat. Speeding towards the border through the Eastern bloc country of Frobnia are an easy-going American businessman, an ambitious young American spy, and a ruthless KGB agent. All three are soon to become entangled in the assassination plot, their lives intertwining as each carries out his perilous assignment.
You'll see the story from three viewpoints, as you step into the shoes of a different major character in each of the three chapters of Border Zone. Set in separate locations on or near the border, the chapters are complete stories in themselves, each with its own riveting conclusion.
The on-line hints in Border Zone will help you out when you need it. But hints take you only so far. Even when you know exactly what to do, discretion and timing are crucial as you outwit the KGB, evade a snarling pack of search dogs, make a desperate assault on the border, and count down the moments to the assassination.
Border Zone was written by Marc Blank, a pioneer in interactive fiction and the author of such ground-breaking works as ZorkÂŽ and DeadlineÂŽ. In Border Zone, Marc takes the clever plotting and masterly prose of a top-notch thriller, brings it to life through interactive fiction, and intensifies the experience with the addition of real time.
So steel your nerves, and don't blow your cover, friend. You've a long way to go before you come in from the cold.
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From the Library (6 articles)
Border Zone Walkthrough Spoilers
Brrr! Those icy January winds can really get to you! So, don't just stand there in the doorway (it's cold out there!), come inside and warm up by the fire. Fred is mixing up a little something to warm your insides, too (just sip it first; Fred's been dipping into the Alchemy books again). When you're a bit thawed out, we can talk about something contemporary this time: spy stuff, intrigue, and all that cloak-and-dagger kind of thing. . . .
Border Zone: From Litzenburg with Love Review
Your mission, should you choose to accept it, is to prevent the assassination of an American diplomat in Litzenburg. Make no mistake about it, your very life will be in danger. One small mistake, one very small mistake, could cost your life and the life of our diplomat. This review will self-destruct in ten seconds. . . .
Borderzone Review
Behind the Iron Curtain lies a world of espionage, intrigue, devious plots and death, and Infocom's Borderzone takes the player into this atmosphere of spy vs spy with a 'real-time' adventure full of thrills, spills and suspense. . . .
The Leading Role in a Spy Thriller: Border Zone Presents Three Possible Missions Review
Interactive fiction has taken more than its share of knocks. Legions of the curious have tried a game or two, only to emerge from their adventures cursing and frustrated. The games didn't understand the language of the uninitiated, and so the uninitiated stayed that way. . . .
Border Zone Review
Border Zone, a new interactive text game, brings the intrigue of international espionage to your computer and key board. As the main character, you are involved in an assassination plot in the mythical Eastern Bloc nation of Frobnia. Danger is around every corner, deception is practiced by everyone. . . .
Border Zone Review
Perhaps you shouldn't have watched Murder on the Orient Express so often. It's making this otherwise peaceful train trip seem spooky. You even dreamed that a spy broke into your compartment and handed you an important document. He'd been shot, but he left before you could ask any questions. Now there's blood on the carpet, and that piece of paper you're holding looks very sinister! . . .
In the Box (12 images)
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Historical Sales Data
Units Shipped By Year
| 87-893 |
Total units shipped: 11,516
Overall ranking: 37 of 33
Accounts for 0% of units sold
3 Data for April 1987 - March 1989
Source: (1981-1989) Internal Infocom documents, archived by Steve Meretezky
Editions (1 format)
Slip Case Box (1987-1989)
Game box (inner box in outer slip case cover)
Game manual
Game disk in grey Infocom sleeve (no sleeve for 3-1/2" disk)
Frobniz Izim! I Am Frobnia! Fortunate Tourists Guide and Phrasebook
Frobnia Border Zone map, folded
Riznik's Antiques business card
Frobnia National Railway matchbook
System-specific reference card
Special note for C64 users (Commodore 64/128 version only)
Warranty registration card
Mail-in flyer for Deadline
Product catalog/coupons (Activision)
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